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Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
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Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Sphinx
Description
Unlocks the Builder ability to construct a Sphinx, unique to Egypt.

+1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills.
Historical Context
In contrast to the Greek version, the Egyptian sphinx has a human head on a lion’s body, is benevolent, and is the guardian of temples and tombs. Perhaps the first Egyptian sphinx constructed was during the Fourth Dynasty (c. 2500 BC) that depicted the face of Queen Hetepheres II, daughter of famed Khufu. But the sphinx was a common motif among those eternity-obsessed pharaohs; other famous ones include that depicting Hatshepsut and the “alabaster sphinx” of Memphis. Then there is that “Great Sphinx” at Giza that bears the likeness of the pharaoh Khafra (who is otherwise historically insignificant). Smaller ones lined the approaches to tombs and temples, and any number were put at the top of stairways in palaces and public places. By the 18th Dynasty, one could hardly swing a cat in Egypt without hitting a sphinx.
PortraitSquare
icon_improvement_sphinx

Traits

Unique To
icon_civilization_egypt
Egypt
+1 Culture
+1 Faith
Appeal to Adjacent Tiles: 2
+1 Culture (requires Natural History)

Requirements

Civic
icon_civic_craftsmanship
Craftsmanship
icon_feature_floodplains
Desert Floodplains
icon_feature_floodplains_grassland
Grassland Floodplains
icon_feature_floodplains_plains
Plains Floodplains
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_sphinx
Description
Unlocks the Builder ability to construct a Sphinx, unique to Egypt.

+1 Faith and +1 Culture. +2 Appeal. +2 Faith if next to a wonder. +1 Culture if built on Floodplains. Additional Culture once Natural History is discovered. Provides Tourism after researching Flight. Cannot be built next to another Sphinx. Cannot be built on Snow or Snow Hills.
Historical Context
In contrast to the Greek version, the Egyptian sphinx has a human head on a lion’s body, is benevolent, and is the guardian of temples and tombs. Perhaps the first Egyptian sphinx constructed was during the Fourth Dynasty (c. 2500 BC) that depicted the face of Queen Hetepheres II, daughter of famed Khufu. But the sphinx was a common motif among those eternity-obsessed pharaohs; other famous ones include that depicting Hatshepsut and the “alabaster sphinx” of Memphis. Then there is that “Great Sphinx” at Giza that bears the likeness of the pharaoh Khafra (who is otherwise historically insignificant). Smaller ones lined the approaches to tombs and temples, and any number were put at the top of stairways in palaces and public places. By the 18th Dynasty, one could hardly swing a cat in Egypt without hitting a sphinx.

Traits

Unique To
icon_civilization_egypt
Egypt
+1 Culture
+1 Faith
Appeal to Adjacent Tiles: 2
+1 Culture (requires Natural History)

Requirements

Civic
icon_civic_craftsmanship
Craftsmanship
icon_feature_floodplains
Desert Floodplains
icon_feature_floodplains_grassland
Grassland Floodplains
icon_feature_floodplains_plains
Plains Floodplains
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)

Usage

Built By
icon_unit_builder
Builder
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