Improvements
Airstrip
Alcázar
Barricade
Batey
Cahokia Mounds
Camp
Château
Chemamull
City Park
Colossal Head
Corporation
Farm
Feitoria
Fishery
Fishing Boats
Fort
Geothermal Plant
Golf Course
Great Wall
Hacienda
Ice Hockey Rink
Industry
Kampung
Kurgan
Lumber Mill
Mahavihara
Mekewap
Mine
Missile Silo
Mission
Moai
Modernized Trap
Monastery
Mountain Tunnel
Nazca Line
Nubian Pyramid
Offshore Oil Rig
Offshore Wind Farm
Oil Well
Open-Air Museum
Outback Station
Pā
Pairidaeza
Pasture
Plantation
Polder
Qhapaq Ñan
Quarry
Reinforced Barricade
Rock-Hewn Church
Roman Fort
Seaside Resort
Seastead
Ski Resort
Solar Farm
Sphinx
Stepwell
Terrace Farm
Trading Dome
Trap
Vampire Castle
Wind Farm
Ziggurat
Routes
Gold. Cities receive +1
Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1
Amenity from their second Cahokia Mound improvement. +1
Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1
Housing. Receive an additional
Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.Traits
Gold
Housing
Food from every 2 adjacent district tiles.Requires Feudalism.Becomes obsolete with Replaceable Parts.
Food from each adjacent district tile.Requires Replaceable Parts.
Gold. Cities receive +1
Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1
Amenity from their second Cahokia Mound improvement. +1
Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1
Housing. Receive an additional
Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.Traits
Gold
Housing
Food from every 2 adjacent district tiles.Requires Feudalism.Becomes obsolete with Replaceable Parts.
Food from each adjacent district tile.Requires Replaceable Parts.