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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Cahokia Mounds
Description
Unlocks the Builder ability to construct a Cahokia Mounds.

+3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.
Historical Context
North American civilizations like the Adena, Hopewell, and Mississipian cultures constructed thousands—perhaps tens of thousands—of earthen mounds over the continent in the centuries before European contact. The purpose of many of these mounds remains mysterious. Some, but not all align with astronomical landmarks. But the greatest of these are the ones associated with the culture at Cahokia.

The largest mound at Cahokia is called “Monks Mound” because a community of Trappist monks built a settlement on or near it in the early colonial era. What the Cahokian citizens called it is unknown to us. The largest part of the structure is about 900 feet long, 250 feet wide, and approximately 20 feet tall, and is cleverly engineered to minimize the shrinkage and swelling associated with the clay soil, which accounts for why it has survived for centuries in an area prone to flooding. Monks Mound was enlarged and expanded over time, but eventually damaged in an earthquake in the time preceding the abandonment of the city.

Because the culture at Cahokia did not leave written records or inscription, little information about the purpose of the great mounds has survived. Archaeological evidence from the site suggests the mounds were a key part of the religious practices of the culture.
PortraitSquare
icon_improvement_mound

Traits

Unique To
icon_civilization_cahokia
Cahokia
+3 Gold
+1.0 Housing
Adjacency Bonus
+1 Food from every 2 adjacent district tiles.Requires Feudalism.Becomes obsolete with Replaceable Parts.
+1 Food from each adjacent district tile.Requires Replaceable Parts.

Requirements

icon_feature_floodplains
Desert Floodplains
icon_feature_floodplains_grassland
Grassland Floodplains
icon_feature_floodplains_plains
Plains Floodplains
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_mound
Description
Unlocks the Builder ability to construct a Cahokia Mounds.

+3 Gold. Cities receive +1 Amenity from their first Cahokia Mound improvement. Upon discovering Natural History, cities receive +1 Amenity from their second Cahokia Mound improvement. +1 Food for every 2 adjacent Districts once Feudalism is discovered or for every adjacent District once Replaceable Parts is researched. Provides +1 Housing. Receive an additional Housing once Cultural Heritage is discovered. Cannot be built adjacent to other Cahokia Mounds.
Historical Context
North American civilizations like the Adena, Hopewell, and Mississipian cultures constructed thousands—perhaps tens of thousands—of earthen mounds over the continent in the centuries before European contact. The purpose of many of these mounds remains mysterious. Some, but not all align with astronomical landmarks. But the greatest of these are the ones associated with the culture at Cahokia.

The largest mound at Cahokia is called “Monks Mound” because a community of Trappist monks built a settlement on or near it in the early colonial era. What the Cahokian citizens called it is unknown to us. The largest part of the structure is about 900 feet long, 250 feet wide, and approximately 20 feet tall, and is cleverly engineered to minimize the shrinkage and swelling associated with the clay soil, which accounts for why it has survived for centuries in an area prone to flooding. Monks Mound was enlarged and expanded over time, but eventually damaged in an earthquake in the time preceding the abandonment of the city.

Because the culture at Cahokia did not leave written records or inscription, little information about the purpose of the great mounds has survived. Archaeological evidence from the site suggests the mounds were a key part of the religious practices of the culture.

Traits

Unique To
icon_civilization_cahokia
Cahokia
+3 Gold
+1.0 Housing
Adjacency Bonus
+1 Food from every 2 adjacent district tiles.Requires Feudalism.Becomes obsolete with Replaceable Parts.
+1 Food from each adjacent district tile.Requires Replaceable Parts.

Requirements

icon_feature_floodplains
Desert Floodplains
icon_feature_floodplains_grassland
Grassland Floodplains
icon_feature_floodplains_plains
Plains Floodplains
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra

Usage

Built By
icon_unit_builder
Builder
Language
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