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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Mekewap
Description
Unlocks the Builder ability to construct a Mekewap, unique to Cree.

Provides +1 Production and +1 Housing. +1 Gold if adjacent to a Luxury resource. For every 2 adjacent Bonus Resources +1 Food. Additional Production, Gold, Food, and Housing as you advance through the Civics and Technology Tree. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap.
Historical Context
Made from birch bark, the mekewap was a long-term shelter for the Cree intended to lodge many people. The Cree carefully laid out the wood into a dome shape, then wrapped wooden strips around the shelter. They then wove the strips together for warmth, further securing it from the elements. This careful construction prevented rain from permeating the shelter.

The mekewap were not portable, but thankfully, they were relatively easy and quick to build.
PortraitSquare
icon_improvement_mekewap

Traits

Unique To
icon_civilization_cree
Cree
+1 Production
+1.0 Housing
+1 Production (requires Civil Service)
Adjacency Bonus
+1 Food from every 2 adjacent Bonus Resource tiles.Becomes obsolete with Conservation.
+1 Food from each adjacent Bonus Resource tile.Requires Conservation.
+2 Gold from each adjacent Luxury Resource tile.Requires Cartography.

Requirements

Technology
icon_tech_pottery
Pottery
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_mekewap
Description
Unlocks the Builder ability to construct a Mekewap, unique to Cree.

Provides +1 Production and +1 Housing. +1 Gold if adjacent to a Luxury resource. For every 2 adjacent Bonus Resources +1 Food. Additional Production, Gold, Food, and Housing as you advance through the Civics and Technology Tree. Must be placed adjacent to a Bonus or Luxury resource. Cannot be built adjacent to another Mekewap.
Historical Context
Made from birch bark, the mekewap was a long-term shelter for the Cree intended to lodge many people. The Cree carefully laid out the wood into a dome shape, then wrapped wooden strips around the shelter. They then wove the strips together for warmth, further securing it from the elements. This careful construction prevented rain from permeating the shelter.

The mekewap were not portable, but thankfully, they were relatively easy and quick to build.

Traits

Unique To
icon_civilization_cree
Cree
+1 Production
+1.0 Housing
+1 Production (requires Civil Service)
Adjacency Bonus
+1 Food from every 2 adjacent Bonus Resource tiles.Becomes obsolete with Conservation.
+1 Food from each adjacent Bonus Resource tile.Requires Conservation.
+2 Gold from each adjacent Luxury Resource tile.Requires Cartography.

Requirements

Technology
icon_tech_pottery
Pottery
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
Language
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