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Seastead
Description
Unlocks the Builder ability to construct a Seastead.

+2 Food. +1 Production for each adjacent Fishing Boats. Fishing Boats receive +1 Production for each adjacent Seastead. +1 Culture and Tourism for every adjacent Reef. +2 Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.
Historical Context
By custom, the sea is a place of its own laws, under the control of no nation. This makes it attractive for people who wish to experiment with new models of government, and so the idea of “seasteading” is the creation of new micro-nations at sea. As of the publication of this game, no permanent, sustainable seastead has been created, but many organizations around the world continue to explore the practical implementation of seasteading, whether by creating artificial islands or converting large sea-going vessels (like retired cruise ships) into permanent seasteads.
PortraitSquare
icon_improvement_seastead

Traits

+2 Food
+2.0 Housing
Adjacency Bonus
+1 Production from each adjacent Fishing Boats tile.
+1 Culture from each adjacent Reef tile.

Requirements

Technology

Usage

Built By
PortraitSquare
icon_improvement_seastead
Description
Unlocks the Builder ability to construct a Seastead.

+2 Food. +1 Production for each adjacent Fishing Boats. Fishing Boats receive +1 Production for each adjacent Seastead. +1 Culture and Tourism for every adjacent Reef. +2 Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.
Historical Context
By custom, the sea is a place of its own laws, under the control of no nation. This makes it attractive for people who wish to experiment with new models of government, and so the idea of “seasteading” is the creation of new micro-nations at sea. As of the publication of this game, no permanent, sustainable seastead has been created, but many organizations around the world continue to explore the practical implementation of seasteading, whether by creating artificial islands or converting large sea-going vessels (like retired cruise ships) into permanent seasteads.

Traits

+2 Food
+2.0 Housing
Adjacency Bonus
+1 Production from each adjacent Fishing Boats tile.
+1 Culture from each adjacent Reef tile.

Requirements

Technology

Usage

Built By