Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Seastead
Description
Unlocks the Builder ability to construct a Seastead.

+2 Food. +1 Production for each adjacent Fishing Boats. Fishing Boats receive +1 Production for each adjacent Seastead. +1 Culture and Tourism for every adjacent Reef. +2 Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.
Historical Context
By custom, the sea is a place of its own laws, under the control of no nation. This makes it attractive for people who wish to experiment with new models of government, and so the idea of “seasteading” is the creation of new micro-nations at sea. As of the publication of this game, no permanent, sustainable seastead has been created, but many organizations around the world continue to explore the practical implementation of seasteading, whether by creating artificial islands or converting large sea-going vessels (like retired cruise ships) into permanent seasteads.
PortraitSquare
icon_improvement_seastead

Traits

+2 Food
+2.0 Housing
Adjacency Bonus
+1 Production from each adjacent Fishing Boats tile.
+1 Culture from each adjacent Reef tile.

Requirements

Technology
icon_tech_seasteads
Seasteads
icon_terrain_coast
Coast and Lake
icon_terrain_ocean
Ocean

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_seastead
Description
Unlocks the Builder ability to construct a Seastead.

+2 Food. +1 Production for each adjacent Fishing Boats. Fishing Boats receive +1 Production for each adjacent Seastead. +1 Culture and Tourism for every adjacent Reef. +2 Housing. Must be built on Coast, Lake or Ocean terrain. Cannot be placed adjacent to another Seastead.
Historical Context
By custom, the sea is a place of its own laws, under the control of no nation. This makes it attractive for people who wish to experiment with new models of government, and so the idea of “seasteading” is the creation of new micro-nations at sea. As of the publication of this game, no permanent, sustainable seastead has been created, but many organizations around the world continue to explore the practical implementation of seasteading, whether by creating artificial islands or converting large sea-going vessels (like retired cruise ships) into permanent seasteads.

Traits

+2 Food
+2.0 Housing
Adjacency Bonus
+1 Production from each adjacent Fishing Boats tile.
+1 Culture from each adjacent Reef tile.

Requirements

Technology
icon_tech_seasteads
Seasteads
icon_terrain_coast
Coast and Lake
icon_terrain_ocean
Ocean

Usage

Built By
icon_unit_builder
Builder
Language
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