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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Farm
Description
Unlocks the Builder ability to construct Farms.

+1 Food. Can only be built on Grassland or Plains.

Constructing farms adjacent to other Farms provides bonuses to Housing.
Historical Context
Once people figured out that it was a lot easier to stay in one place and grow crops, rather than wander about gathering whatever happened to be growing, “civilization” broke out. Around 12,000 years ago, this was the “Neolithic Revolution.” Farming meant that permanent settlements could be self-sustaining, and that the more food that could be harvested, the bigger settlements could grow. Ever since, advances in technology have been making agriculture more efficient: irrigation, machinery, fertilizers, pesticides, GMOs and so forth. Yields skyrocketed.
PortraitSquare
icon_improvement_farm

Traits

+1 Food
+0.5 Housing
Adjacency Bonus
+1 Food from every 2 adjacent Farm tiles.Requires Feudalism.Becomes obsolete with Replaceable Parts.
+1 Food from each adjacent Farm tile.Requires Replaceable Parts.
+1 Food from each adjacent Seowon tile.
+1 Production from each adjacent Observatory tile.

Requirements

icon_feature_floodplains
Desert Floodplains
icon_feature_floodplains_grassland
Grassland Floodplains
icon_feature_floodplains_plains
Plains Floodplains
icon_feature_volcanic_soil
Volcanic Soil
icon_resource_rice
Rice
icon_resource_wheat
Wheat
icon_civilization_unknown
Maize
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_farm
Description
Unlocks the Builder ability to construct Farms.

+1 Food. Can only be built on Grassland or Plains.

Constructing farms adjacent to other Farms provides bonuses to Housing.
Historical Context
Once people figured out that it was a lot easier to stay in one place and grow crops, rather than wander about gathering whatever happened to be growing, “civilization” broke out. Around 12,000 years ago, this was the “Neolithic Revolution.” Farming meant that permanent settlements could be self-sustaining, and that the more food that could be harvested, the bigger settlements could grow. Ever since, advances in technology have been making agriculture more efficient: irrigation, machinery, fertilizers, pesticides, GMOs and so forth. Yields skyrocketed.

Traits

+1 Food
+0.5 Housing
Adjacency Bonus
+1 Food from every 2 adjacent Farm tiles.Requires Feudalism.Becomes obsolete with Replaceable Parts.
+1 Food from each adjacent Farm tile.Requires Replaceable Parts.
+1 Food from each adjacent Seowon tile.
+1 Production from each adjacent Observatory tile.

Requirements

icon_feature_floodplains
Desert Floodplains
icon_feature_floodplains_grassland
Grassland Floodplains
icon_feature_floodplains_plains
Plains Floodplains
icon_feature_volcanic_soil
Volcanic Soil
icon_resource_rice
Rice
icon_resource_wheat
Wheat
icon_civilization_unknown
Maize
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)

Usage

Built By
icon_unit_builder
Builder
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