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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Alcázar
Description
Unlocks the Builder ability to construct an Alcázar.

+2 Culture. Provides Science equal to 50% of the tile's Appeal. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. Provides Tourism after researching Flight. Cannot be built next to another Alcázar.
Historical Context
The alcázars (a sort of final refuge) were castle-palaces built in many of the Moorish cities in al-Andalus, mostly between the 8th and 15th centuries AD. Many of these were built as the residence of the Moorish governors … and came in quite handy, not only against unruly rivals but also later against that perplexing Christian Reconquista. Many still stand, and are quite famous: for instance, those in Segovia. Toledo, Cordoba (the famed Alcázar de los Reyes Cristianos), Burgos, and Seville. The last, as an example, was built in 913 as a fort for the Cordoban governor; in the 11th Century, it was expanded into the palace known as al-Muwarak (“the Blessed”). The Christian king Fernando III made it his royal residence when he captured Seville in 1248. Now it is just another stop for tour buses in the city.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
icon_civilization_unknown
Granada
+2 Culture

Requirements

icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_civilization_unknown
Description
Unlocks the Builder ability to construct an Alcázar.

+2 Culture. Provides Science equal to 50% of the tile's Appeal. Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification. Provides Tourism after researching Flight. Cannot be built next to another Alcázar.
Historical Context
The alcázars (a sort of final refuge) were castle-palaces built in many of the Moorish cities in al-Andalus, mostly between the 8th and 15th centuries AD. Many of these were built as the residence of the Moorish governors … and came in quite handy, not only against unruly rivals but also later against that perplexing Christian Reconquista. Many still stand, and are quite famous: for instance, those in Segovia. Toledo, Cordoba (the famed Alcázar de los Reyes Cristianos), Burgos, and Seville. The last, as an example, was built in 913 as a fort for the Cordoban governor; in the 11th Century, it was expanded into the palace known as al-Muwarak (“the Blessed”). The Christian king Fernando III made it his royal residence when he captured Seville in 1248. Now it is just another stop for tour buses in the city.

Traits

Unique To
icon_civilization_unknown
Granada
+2 Culture

Requirements

icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
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