Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments
Nubian Pyramid
Description
Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Desert Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent.
Historical Context
During their on-again/off-again periods of mutual conflict, Nubia found its culture influenced by the powerful Egyptian dynasties further down the Nile. Nubian burial customs would eventually come to resemble those of Egypt. Nubia’s Kingdom of Kush began burying its kings and queens in pyramids sometime in the First Millennium BCE.

Nubia took a vastly different approach to its pyramids than Egypt. Rather than build immense tomb complexes that bankrupted their state, they opted for a more practical method: smaller pyramids with no more than a 26 ft (8 m) wide base, steep sides that rose at a sharp angle in the air, and an ornate entry chamber that extended from the pyramid tomb. Though treasure hunters plundered most of these pyramids since Nubia's fall, the pyramids remain a powerful testament to Nubia's legacy.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
+2 Faith
+2 Food
Adjacency Bonus
+1 Food from each adjacent City Center tile.
+1 Science from each adjacent Campus tile.
+1 Gold from each adjacent Commercial Hub tile.
+1 Gold from each adjacent Harbor tile.
+1 Faith from each adjacent Holy Site tile.
+1 Production from each adjacent Industrial Zone tile.
+1 Culture from each adjacent Theater Square tile.

Usage

Built By
PortraitSquare
icon_civilization_unknown
Description
Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Desert Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent.
Historical Context
During their on-again/off-again periods of mutual conflict, Nubia found its culture influenced by the powerful Egyptian dynasties further down the Nile. Nubian burial customs would eventually come to resemble those of Egypt. Nubia’s Kingdom of Kush began burying its kings and queens in pyramids sometime in the First Millennium BCE.

Nubia took a vastly different approach to its pyramids than Egypt. Rather than build immense tomb complexes that bankrupted their state, they opted for a more practical method: smaller pyramids with no more than a 26 ft (8 m) wide base, steep sides that rose at a sharp angle in the air, and an ornate entry chamber that extended from the pyramid tomb. Though treasure hunters plundered most of these pyramids since Nubia's fall, the pyramids remain a powerful testament to Nubia's legacy.

Traits

Unique To
+2 Faith
+2 Food
Adjacency Bonus
+1 Food from each adjacent City Center tile.
+1 Science from each adjacent Campus tile.
+1 Gold from each adjacent Commercial Hub tile.
+1 Gold from each adjacent Harbor tile.
+1 Faith from each adjacent Holy Site tile.
+1 Production from each adjacent Industrial Zone tile.
+1 Culture from each adjacent Theater Square tile.

Usage

Built By