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Terrains and Features
Resources
Improvements and Routes
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Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Quarry
Description
Unlocks the Builder ability to construct Quarries.

+1 Production. -1 Appeal. Can only be built on valid resources.

If built on a Luxury resource, the city will gain use of that resource.
Historical Context
Once people started building structures out of stone rather than sticks and mud, the need for stone and rock increased. Those came from quarries, an open pit where picks and hammers and chisels (and later dynamite and bulldozers) were used to hack out chunks of marble, limestone, granite, slate, sandstone, or whatever else was useful. As the tools became more sophisticated, slabs could be cut away, and then polished on the site. The oldest known quarries have been located in the Aswan region of Egypt, and the lands of the once Roman Empire are dotted with marble quarries (they needed a lot for all those grand buildings). Whereas the Egyptians and Romans and other civilized ancients mostly used slaves and condemned criminals (life expectancy in quarries not being long), on Easter Island the entire community chipped moai out of quarries. Today, quarry miners are considered skilled professionals.
PortraitSquare
icon_improvement_quarry

Traits

+1 Production
Appeal to Adjacent Tiles: -1
+1 Production (requires Rocketry)
+1 Production (requires Gunpowder)
+1 Production (requires Predictive Systems)

Requirements

Technology
icon_tech_mining
Mining
icon_resource_gypsum
Gypsum
icon_resource_marble
Marble
icon_resource_stone
Stone

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_quarry
Description
Unlocks the Builder ability to construct Quarries.

+1 Production. -1 Appeal. Can only be built on valid resources.

If built on a Luxury resource, the city will gain use of that resource.
Historical Context
Once people started building structures out of stone rather than sticks and mud, the need for stone and rock increased. Those came from quarries, an open pit where picks and hammers and chisels (and later dynamite and bulldozers) were used to hack out chunks of marble, limestone, granite, slate, sandstone, or whatever else was useful. As the tools became more sophisticated, slabs could be cut away, and then polished on the site. The oldest known quarries have been located in the Aswan region of Egypt, and the lands of the once Roman Empire are dotted with marble quarries (they needed a lot for all those grand buildings). Whereas the Egyptians and Romans and other civilized ancients mostly used slaves and condemned criminals (life expectancy in quarries not being long), on Easter Island the entire community chipped moai out of quarries. Today, quarry miners are considered skilled professionals.

Traits

+1 Production
Appeal to Adjacent Tiles: -1
+1 Production (requires Rocketry)
+1 Production (requires Gunpowder)
+1 Production (requires Predictive Systems)

Requirements

Technology
icon_tech_mining
Mining
icon_resource_gypsum
Gypsum
icon_resource_marble
Marble
icon_resource_stone
Stone

Usage

Built By
icon_unit_builder
Builder
Language
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