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Resources
Improvements and Routes
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Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Mine
Description
Unlocks the Builder ability to construct Mines.

+1 Production. -1 Appeal. Can be built on hills or valid resources.

If built on Luxury or Strategic resources, the city will gain use of that resource.
Historical Context
The extraction of valuable (or sometimes not so valuable) minerals is as much part of civilization as farming or making war. Even in “pre-historic” times, the Neolithic hunter-gatherers dug flint out of seams, creating mines such as those at Grimes Graves (c. 4000 BC). The Egyptians mined malachite, the Greeks silver, the Romans tin and lead, and every civilization since has found something in the earth they needed or wanted. Most of the work until the Industrial Revolution was done by hand, whether the mining was an open pit or underground tunnel, by slaves or wage-slaves using picks and shovels and hammers. Some of civilization's first great corporations were mining concerns, and prospectors pushed the frontiers ever outward. Today, machines do all the hard work – the prospecting and mining and refining. So efficient are they at stripping out everything valuable and moving on that there are currently upwards of 560 thousand abandoned mines in the United States alone.
PortraitSquare
icon_improvement_mine

Traits

+1 Production
Appeal to Adjacent Tiles: -1
+1 Production (requires Apprenticeship)
+1 Production (requires Industrialization)
+1 Production (requires Smart Materials)
Adjacency Bonus
+1 Science from each adjacent Seowon tile.

Requirements

Technology
icon_tech_mining
Mining
icon_feature_volcanic_soil
Volcanic Soil
icon_resource_copper
Copper
icon_resource_diamonds
Diamonds
icon_resource_jade
Jade
icon_resource_mercury
Mercury
icon_resource_salt
Salt
icon_resource_silver
Silver
icon_resource_aluminum
Aluminum
icon_resource_coal
Coal
icon_resource_iron
Iron
icon_resource_niter
Niter
icon_resource_uranium
Uranium
icon_resource_amber
Amber
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_mine
Description
Unlocks the Builder ability to construct Mines.

+1 Production. -1 Appeal. Can be built on hills or valid resources.

If built on Luxury or Strategic resources, the city will gain use of that resource.
Historical Context
The extraction of valuable (or sometimes not so valuable) minerals is as much part of civilization as farming or making war. Even in “pre-historic” times, the Neolithic hunter-gatherers dug flint out of seams, creating mines such as those at Grimes Graves (c. 4000 BC). The Egyptians mined malachite, the Greeks silver, the Romans tin and lead, and every civilization since has found something in the earth they needed or wanted. Most of the work until the Industrial Revolution was done by hand, whether the mining was an open pit or underground tunnel, by slaves or wage-slaves using picks and shovels and hammers. Some of civilization's first great corporations were mining concerns, and prospectors pushed the frontiers ever outward. Today, machines do all the hard work – the prospecting and mining and refining. So efficient are they at stripping out everything valuable and moving on that there are currently upwards of 560 thousand abandoned mines in the United States alone.

Traits

+1 Production
Appeal to Adjacent Tiles: -1
+1 Production (requires Apprenticeship)
+1 Production (requires Industrialization)
+1 Production (requires Smart Materials)
Adjacency Bonus
+1 Science from each adjacent Seowon tile.

Requirements

Technology
icon_tech_mining
Mining
icon_feature_volcanic_soil
Volcanic Soil
icon_resource_copper
Copper
icon_resource_diamonds
Diamonds
icon_resource_jade
Jade
icon_resource_mercury
Mercury
icon_resource_salt
Salt
icon_resource_silver
Silver
icon_resource_aluminum
Aluminum
icon_resource_coal
Coal
icon_resource_iron
Iron
icon_resource_niter
Niter
icon_resource_uranium
Uranium
icon_resource_amber
Amber
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
Language
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