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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Golf Course
Description
Unlocks the Builder ability to construct a Golf Course, unique to Scotland.

+2 Amenities and +2 Gold. +1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an Entertainment Complex district. Additional Tourism and Housing as you advance through the Civics and Technology Tree. Cannot be placed on Desert or Desert Hills. One per city. Tiles with Golf Courses cannot be swapped. +1 Appeal.
Historical Context
There is one singular, undeniable historical constant: people have always enjoyed hitting balls with sticks. Scotland’s turf happened to be a perfect place to hit balls with sticks across large stretches of land. Thus “golf,” which means, “hitting a ball with a stick across a large stretch of land.” Golf courses became the stretches of land in question, frustrating generations of golfers with sand traps, lakes, the rough, and drops from highlands.

Golf (as played today) managed to survive and thrive despite various attempts at banning the sport, by people such as King James II (who the Scots rightly ignored) and even the Scottish Church, who did not want it played during holy days. The Church’s larger complaint was with golfers playing in churchyards, which were a very particular sort of hazard.
PortraitSquare
icon_improvement_golf_course

Traits

Unique To
icon_civilization_scotland
Scotland
+2 Gold
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+1 Culture from each adjacent City Center tile.
+1 Culture from each adjacent Entertainment Complex tile.

Requirements

Civic
icon_civic_reformed_church
Reformed Church
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_golf_course
Description
Unlocks the Builder ability to construct a Golf Course, unique to Scotland.

+2 Amenities and +2 Gold. +1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an Entertainment Complex district. Additional Tourism and Housing as you advance through the Civics and Technology Tree. Cannot be placed on Desert or Desert Hills. One per city. Tiles with Golf Courses cannot be swapped. +1 Appeal.
Historical Context
There is one singular, undeniable historical constant: people have always enjoyed hitting balls with sticks. Scotland’s turf happened to be a perfect place to hit balls with sticks across large stretches of land. Thus “golf,” which means, “hitting a ball with a stick across a large stretch of land.” Golf courses became the stretches of land in question, frustrating generations of golfers with sand traps, lakes, the rough, and drops from highlands.

Golf (as played today) managed to survive and thrive despite various attempts at banning the sport, by people such as King James II (who the Scots rightly ignored) and even the Scottish Church, who did not want it played during holy days. The Church’s larger complaint was with golfers playing in churchyards, which were a very particular sort of hazard.

Traits

Unique To
icon_civilization_scotland
Scotland
+2 Gold
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+1 Culture from each adjacent City Center tile.
+1 Culture from each adjacent Entertainment Complex tile.

Requirements

Civic
icon_civic_reformed_church
Reformed Church
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
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