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Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Cahokia Mounds

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Geothermal Plant

Golf Course

Great Wall

Hacienda

Ice Hockey Rink

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Moai

Modernized Trap

Monastery

Mountain Tunnel

Nazca Line

Nubian Pyramid

Offshore Oil Rig

Offshore Wind Farm

Oil Well

Open-Air Museum

Outback Station

Pā

Pairidaeza

Pasture

Plantation

Polder

Qhapaq Ñan

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Seastead

Ski Resort

Solar Farm

Sphinx

Stepwell

Terrace Farm

Trading Dome

Trap

Vampire Castle

Wind Farm

Ziggurat

Routes

Pasture
Description
Unlocks the Builder ability to construct Pastures.

+1 Production. Can only be built on valid resources.

If built on Strategic resources, the city will gain use of that resource.
Historical Context
Since it is a lot easier to keep track of livestock if they aren’t running loose across the countryside, it wasn’t long after grazing animals were domesticated that a lazy shepherd devised a fence for keeping them in a pasture. Even those pastoralists who practiced transhumance had crude pastures at each end of their seasonal journeys. Pastures (not to be confused with meadows) are typically grazed throughout the summer, and may be purposely planted or simply fenced-off rangeland. The fences can be made of almost anything that will keep the livestock in and the local predators (animal or human) out: rock and stone, posts and rails, thorny brush, barbed wire, or electric wire. In most places, land ownership was tied to fenced pasturage, as in feudal societies or those progressive ranchers in the American West.
PortraitSquare
icon_improvement_pasture

Traits

+1 Production
+0.5 Housing
+1 Food (requires Stirrups)
+1 Production (requires Replaceable Parts)
+1 Food (requires Robotics)
Adjacency Bonus
+1 Production from each adjacent Outback Station tile.Requires Steam Power.

Requirements

Technology
icon_tech_animal_husbandry
Animal Husbandry
icon_resource_cattle
Cattle
icon_resource_sheep
Sheep
icon_resource_horses
Horses

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_pasture
Description
Unlocks the Builder ability to construct Pastures.

+1 Production. Can only be built on valid resources.

If built on Strategic resources, the city will gain use of that resource.
Historical Context
Since it is a lot easier to keep track of livestock if they aren’t running loose across the countryside, it wasn’t long after grazing animals were domesticated that a lazy shepherd devised a fence for keeping them in a pasture. Even those pastoralists who practiced transhumance had crude pastures at each end of their seasonal journeys. Pastures (not to be confused with meadows) are typically grazed throughout the summer, and may be purposely planted or simply fenced-off rangeland. The fences can be made of almost anything that will keep the livestock in and the local predators (animal or human) out: rock and stone, posts and rails, thorny brush, barbed wire, or electric wire. In most places, land ownership was tied to fenced pasturage, as in feudal societies or those progressive ranchers in the American West.

Traits

+1 Production
+0.5 Housing
+1 Food (requires Stirrups)
+1 Production (requires Replaceable Parts)
+1 Food (requires Robotics)
Adjacency Bonus
+1 Production from each adjacent Outback Station tile.Requires Steam Power.

Requirements

Technology
icon_tech_animal_husbandry
Animal Husbandry
icon_resource_cattle
Cattle
icon_resource_sheep
Sheep
icon_resource_horses
Horses

Usage

Built By
icon_unit_builder
Builder
Language
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