Concepts
Civilizations/Leaders
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Buildings
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Units
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Civics
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Religions
Terrains and Features
Resources
Improvements and Routes
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Historic Moments

Introduction

Air Combat

Civilian

Apostle

Archaeologist

Builder

Comandante General

Great Admiral

Great Artist

Great Engineer

Great General

Great Merchant

Great Musician

Great Prophet

Great Scientist

Great Writer

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Inquisitor

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Naturalist

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Spy

Trader

Land Combat

Naval Combat

Support

Heroes

Builder
Description
May create tile improvements, remove features like Woods or Rainforest, or Harvest some resources. Builders can be used 3 times. This can be increased through policies or wonders like the Pyramids.
Historical Context
Every era has had the men and women who lay the foundations … the farms, fences, mines, roads, bridges, ditches, and all the rest that add up to “civilization.” Whether slaves, wage-slaves, contractors, or actually working for themselves, these “builders” spread out into the wilderness and tame it, making it productive and profitable. Then they keep it all running and in repair. No civilization can survive without these men and women (and children, at least until the early 20th century). While technology and machinery has certainly helped, the work of all this building and maintaining the infrastructure of a nation is still demanding, dirty, and dangerous; in 2013 AD, there were 828 fatalities in the construction industry in the United States, and 46 in the United Kingdom.
PortraitSquare
icon_unit_builder

Traits

icon_moves
2
Movement Points
icon_build_charges
3
Build Charges

Requirements

Production Cost
Base Cost: 50 Production
Purchase Cost
Base Cost: 200 Gold

Usage

Can Construct
icon_improvement_farm
Farm
icon_improvement_mine
Mine
icon_improvement_quarry
Quarry
icon_improvement_fishing_boats
Fishing Boats
icon_improvement_pasture
Pasture
icon_improvement_plantation
Plantation
icon_improvement_camp
Camp
icon_improvement_lumber_mill
Lumber Mill
icon_improvement_oil_well
Oil Well
icon_improvement_offshore_oil_rig
Offshore Oil Rig
icon_improvement_beach_resort
Seaside Resort
icon_improvement_chateau
Château
icon_improvement_colossal_head
Colossal Head
icon_improvement_great_wall
Great Wall
icon_improvement_kurgan
Kurgan
icon_improvement_mission
Mission
icon_improvement_sphinx
Sphinx
icon_improvement_stepwell
Stepwell
icon_improvement_ziggurat
Ziggurat
icon_civilization_unknown
Kampung
icon_civilization_unknown
Alcázar
icon_civilization_unknown
Monastery
icon_civilization_unknown
Nubian Pyramid
icon_civilization_unknown
Batey
icon_civilization_unknown
Hacienda
icon_civilization_unknown
Pairidaeza
icon_civilization_unknown
Outback Station
icon_improvement_chemamull
Chemamull
icon_improvement_golf_course
Golf Course
icon_improvement_mekewap
Mekewap
icon_improvement_polder
Polder
icon_improvement_fishery
Fishery
icon_improvement_city_park
City Park
icon_civilization_unknown
Rock-Hewn Church
icon_civilization_unknown
Mahavihara
icon_civilization_unknown
Trading Dome
icon_civilization_unknown
Industry
icon_civilization_unknown
Barricade
icon_civilization_unknown
Trap
PortraitSquare
icon_unit_builder
Description
May create tile improvements, remove features like Woods or Rainforest, or Harvest some resources. Builders can be used 3 times. This can be increased through policies or wonders like the Pyramids.
Historical Context
Every era has had the men and women who lay the foundations … the farms, fences, mines, roads, bridges, ditches, and all the rest that add up to “civilization.” Whether slaves, wage-slaves, contractors, or actually working for themselves, these “builders” spread out into the wilderness and tame it, making it productive and profitable. Then they keep it all running and in repair. No civilization can survive without these men and women (and children, at least until the early 20th century). While technology and machinery has certainly helped, the work of all this building and maintaining the infrastructure of a nation is still demanding, dirty, and dangerous; in 2013 AD, there were 828 fatalities in the construction industry in the United States, and 46 in the United Kingdom.

Traits

icon_moves
2
Movement Points
icon_build_charges
3
Build Charges

Requirements

Production Cost
Base Cost: 50 Production
Purchase Cost
Base Cost: 200 Gold

Usage

Can Construct
icon_improvement_farm
Farm
icon_improvement_mine
Mine
icon_improvement_quarry
Quarry
icon_improvement_fishing_boats
Fishing Boats
icon_improvement_pasture
Pasture
icon_improvement_plantation
Plantation
icon_improvement_camp
Camp
icon_improvement_lumber_mill
Lumber Mill
icon_improvement_oil_well
Oil Well
icon_improvement_offshore_oil_rig
Offshore Oil Rig
icon_improvement_beach_resort
Seaside Resort
icon_improvement_chateau
Château
icon_improvement_colossal_head
Colossal Head
icon_improvement_great_wall
Great Wall
icon_improvement_kurgan
Kurgan
icon_improvement_mission
Mission
icon_improvement_sphinx
Sphinx
icon_improvement_stepwell
Stepwell
icon_improvement_ziggurat
Ziggurat
icon_civilization_unknown
Kampung
icon_civilization_unknown
Alcázar
icon_civilization_unknown
Monastery
icon_civilization_unknown
Nubian Pyramid
icon_civilization_unknown
Batey
icon_civilization_unknown
Hacienda
icon_civilization_unknown
Pairidaeza
icon_civilization_unknown
Outback Station
icon_improvement_chemamull
Chemamull
icon_improvement_golf_course
Golf Course
icon_improvement_mekewap
Mekewap
icon_improvement_polder
Polder
icon_improvement_fishery
Fishery
icon_improvement_city_park
City Park
icon_civilization_unknown
Rock-Hewn Church
icon_civilization_unknown
Mahavihara
icon_civilization_unknown
Trading Dome
icon_civilization_unknown
Industry
icon_civilization_unknown
Barricade
icon_civilization_unknown
Trap
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