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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Seaside Resort
Description
Unlocks the Builder ability to construct Seaside Resorts.

Provides Tourism equal to the tile's Appeal. Can only be built on Coastal Desert, Coastal Plains, or Coastal Grassland tiles. Minimum Appeal of Breathtaking.
Historical Context
Seaside resorts have been around since the Roman Empire, the first where folk – rich folk – had the time to spend lying about; the Roman town of Baiae on the Gulf of Naples, the island of Capri and the doomed town of Pompeii were all favored by the elite of the empire. But it wasn’t until the mid-18th Century that the wealthy took to the waters at seaside resorts in droves as part of their conspicuous consumption; the first to cater to the indolent rich was Scarborough in 1720 AD. In 1793 Heiligendamm opened, bringing Europe’s aristocracy to the shores of the Baltic. With the coming of the Industrial Revolution, the nouveau riche joined them in splashing about in warm waters. Then, as working hours declined and disposable income increased, even the working classes could join them at Brighton, Nice and Coney Island … forcing the filthy rich to go to places like Monte Carlo and Acapulco for their sun and fun.
PortraitSquare
icon_improvement_beach_resort

Requirements

Technology
icon_tech_radio
Radio
icon_terrain_desert
Desert
icon_terrain_plains
Plains
icon_terrain_grass
Grassland

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_beach_resort
Description
Unlocks the Builder ability to construct Seaside Resorts.

Provides Tourism equal to the tile's Appeal. Can only be built on Coastal Desert, Coastal Plains, or Coastal Grassland tiles. Minimum Appeal of Breathtaking.
Historical Context
Seaside resorts have been around since the Roman Empire, the first where folk – rich folk – had the time to spend lying about; the Roman town of Baiae on the Gulf of Naples, the island of Capri and the doomed town of Pompeii were all favored by the elite of the empire. But it wasn’t until the mid-18th Century that the wealthy took to the waters at seaside resorts in droves as part of their conspicuous consumption; the first to cater to the indolent rich was Scarborough in 1720 AD. In 1793 Heiligendamm opened, bringing Europe’s aristocracy to the shores of the Baltic. With the coming of the Industrial Revolution, the nouveau riche joined them in splashing about in warm waters. Then, as working hours declined and disposable income increased, even the working classes could join them at Brighton, Nice and Coney Island … forcing the filthy rich to go to places like Monte Carlo and Acapulco for their sun and fun.

Requirements

Technology
icon_tech_radio
Radio
icon_terrain_desert
Desert
icon_terrain_plains
Plains
icon_terrain_grass
Grassland

Usage

Built By
icon_unit_builder
Builder
Language
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