Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Monastery
Description
Unlocks the Builder ability to construct a Monastery.

+2 Faith. +15 HP healing for friendly religious unit on this tile that has not attacked this turn. Cannot be built next to another Monastery.
Historical Context
A monastery, in the Roman Catholic tradition, is a complex of buildings that serves as communal home and workplace for monks (and nuns, in modern usage termed “convents”). These also include someplace reserved for prayer, such as a chapel or church. And many housed hospitals, schools, distilleries, and more. According to legend, Christian monasticism began in Egypt, although the first monastery in Europe was founded c. 344 AD near Chirpan (Bulgaria) by St. Athanasius. A couple centuries later, in 529, Saint Benedict established the monastery at Monte Cassino, laying the pattern for Catholic monasticism. Monasteries soon began appearing all over Europe, and beyond.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
icon_civilization_unknown
Armagh
+2 Faith

Requirements

icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_civilization_unknown
Description
Unlocks the Builder ability to construct a Monastery.

+2 Faith. +15 HP healing for friendly religious unit on this tile that has not attacked this turn. Cannot be built next to another Monastery.
Historical Context
A monastery, in the Roman Catholic tradition, is a complex of buildings that serves as communal home and workplace for monks (and nuns, in modern usage termed “convents”). These also include someplace reserved for prayer, such as a chapel or church. And many housed hospitals, schools, distilleries, and more. According to legend, Christian monasticism began in Egypt, although the first monastery in Europe was founded c. 344 AD near Chirpan (Bulgaria) by St. Athanasius. A couple centuries later, in 529, Saint Benedict established the monastery at Monte Cassino, laying the pattern for Catholic monasticism. Monasteries soon began appearing all over Europe, and beyond.

Traits

Unique To
icon_civilization_unknown
Armagh
+2 Faith

Requirements

icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
Language
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