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Spy
Description
Performs secret missions in foreign cities and protects your cities from enemy Spies.
Historical Context
Despite the scribblings of Ian Fleming, Alistair MacLean, and Tom Clancy, the doings of most spies are far less glamorous – in fact, downright grim – or rewarding than most think. While employed in various times and places throughout history with more or less success, espionage has been a useful policy of the state only since Francis Walsingham in Elizabethan England developed most modern methods of uncovering or concealing state secrets (such as cryptography, forgery, seduction, blackmail, assassination, and more). And it is rare that spies do so for noble reasons; most are either well-paid or blackmailed into undertaking such a dangerous career. Although there have been some notable periods when spy-craft was rampant, none matched the era of the Cold War in methods or activities across the globe. But the “romance” was drained from the spy business with the advent of electronic and satellite information gathering that the superpowers seized upon in the 1990s. Bond would be terribly disappointed.
PortraitSquare
icon_unit_spy

Traits

Promotion Class: Espionage
Maximum Number of Promotions: 3

Requirements

Production Cost
Base Cost: 225 Production
Maintenance Cost
Base Cost: 4 Gold

Espionage Missions

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Counterspy
Turns: 16 (Standard Speed)
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Disrupt Rocketry
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Spaceport
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Gain Sources
Turns: 8 (Standard Speed)
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Great Work Heist
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Theater Square
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Listening Post
Turns: 8 (Standard Speed)
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Recruit Partisans
Turns: 8 (Standard Speed)
Base Probability: 10%
Target District: Neighborhood
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Sabotage Production
Turns: 8 (Standard Speed)
Base Probability: 35%
Target District: Industrial Zone
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Siphon Funds
Turns: 8 (Standard Speed)
Base Probability: 56%
Target District: Commercial Hub
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Steal Tech Boost
Turns: 8 (Standard Speed)
Base Probability: 35%
Target District: Campus
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Fabricate Scandal
Turns: 16 (Standard Speed)
Base Probability: 56%
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Foment Unrest
Turns: 8 (Standard Speed)
Base Probability: 56%
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Neutralize Governor
Turns: 8 (Standard Speed)
Base Probability: 35%
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Zombie Outbreak
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: City Center
PortraitSquare
icon_unit_spy
Description
Performs secret missions in foreign cities and protects your cities from enemy Spies.
Historical Context
Despite the scribblings of Ian Fleming, Alistair MacLean, and Tom Clancy, the doings of most spies are far less glamorous – in fact, downright grim – or rewarding than most think. While employed in various times and places throughout history with more or less success, espionage has been a useful policy of the state only since Francis Walsingham in Elizabethan England developed most modern methods of uncovering or concealing state secrets (such as cryptography, forgery, seduction, blackmail, assassination, and more). And it is rare that spies do so for noble reasons; most are either well-paid or blackmailed into undertaking such a dangerous career. Although there have been some notable periods when spy-craft was rampant, none matched the era of the Cold War in methods or activities across the globe. But the “romance” was drained from the spy business with the advent of electronic and satellite information gathering that the superpowers seized upon in the 1990s. Bond would be terribly disappointed.

Traits

Promotion Class: Espionage
Maximum Number of Promotions: 3

Requirements

Production Cost
Base Cost: 225 Production
Maintenance Cost
Base Cost: 4 Gold

Espionage Missions

icon_civilization_unknown
Counterspy
Turns: 16 (Standard Speed)
icon_civilization_unknown
Disrupt Rocketry
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Spaceport
icon_civilization_unknown
Gain Sources
Turns: 8 (Standard Speed)
icon_civilization_unknown
Great Work Heist
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: Theater Square
icon_civilization_unknown
Listening Post
Turns: 8 (Standard Speed)
icon_civilization_unknown
Recruit Partisans
Turns: 8 (Standard Speed)
Base Probability: 10%
Target District: Neighborhood
icon_civilization_unknown
Sabotage Production
Turns: 8 (Standard Speed)
Base Probability: 35%
Target District: Industrial Zone
icon_civilization_unknown
Siphon Funds
Turns: 8 (Standard Speed)
Base Probability: 56%
Target District: Commercial Hub
icon_civilization_unknown
Steal Tech Boost
Turns: 8 (Standard Speed)
Base Probability: 35%
Target District: Campus
icon_civilization_unknown
Fabricate Scandal
Turns: 16 (Standard Speed)
Base Probability: 56%
icon_civilization_unknown
Foment Unrest
Turns: 8 (Standard Speed)
Base Probability: 56%
icon_civilization_unknown
Neutralize Governor
Turns: 8 (Standard Speed)
Base Probability: 35%
icon_civilization_unknown
Zombie Outbreak
Turns: 8 (Standard Speed)
Base Probability: 20%
Target District: City Center
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