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Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Great Wall
Description
Unlocks the Builder ability to construct the Great Wall, unique to China.

Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.

Deals minor damage to and exerts zone of control on hostile units walking onto this tile and those surrounding it.
Historical Context
A fortified border took on new meaning when some civilizations attempted to make sure the uncivilized stayed out. A number of empires built “great walls” – the Roman Hadrian’s Wall, the Chola-Pandya Madukkarai Wall, the Sassanid Great Wall of Gorgan, the French Maginot Line, and, of course, the Great Wall of China. Most were built of earth and stone, most incorporated natural terrain features (hills, rivers, and the like), and most had fortresses or garrisons scattered along their length. They were built in stages, sometimes over a long period of time. In terms of intent, none of these worked very well, for the outsiders managed time and again to “cross” the frontier walls, no matter how great. On the other hand, these great walls did provide a psychological sop to the empire’s citizens, and did deter the less barbaric barbarians from raiding the frontier settlements. With history having passed them by, most of the great walls have fallen into disrepair and obscurity … or become tourist traps.
PortraitSquare
icon_improvement_great_wall

Traits

Unique To
icon_civilization_china
China
Adjacency Bonus
+1 Gold from each adjacent Great Wall tile.Requires Masonry.
+1 Culture from each adjacent Great Wall tile.Requires Castles.

Requirements

Technology
icon_tech_masonry
Masonry
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_great_wall
Description
Unlocks the Builder ability to construct the Great Wall, unique to China.

Provides an increase to Defense. Bonus to Gold if adjacent to other segments. Additional Culture and Tourism as you advance through the Technology Tree for adjacent segments. Must be built in a line along the borders of your empire.

Deals minor damage to and exerts zone of control on hostile units walking onto this tile and those surrounding it.
Historical Context
A fortified border took on new meaning when some civilizations attempted to make sure the uncivilized stayed out. A number of empires built “great walls” – the Roman Hadrian’s Wall, the Chola-Pandya Madukkarai Wall, the Sassanid Great Wall of Gorgan, the French Maginot Line, and, of course, the Great Wall of China. Most were built of earth and stone, most incorporated natural terrain features (hills, rivers, and the like), and most had fortresses or garrisons scattered along their length. They were built in stages, sometimes over a long period of time. In terms of intent, none of these worked very well, for the outsiders managed time and again to “cross” the frontier walls, no matter how great. On the other hand, these great walls did provide a psychological sop to the empire’s citizens, and did deter the less barbaric barbarians from raiding the frontier settlements. With history having passed them by, most of the great walls have fallen into disrepair and obscurity … or become tourist traps.

Traits

Unique To
icon_civilization_china
China
Adjacency Bonus
+1 Gold from each adjacent Great Wall tile.Requires Masonry.
+1 Culture from each adjacent Great Wall tile.Requires Castles.

Requirements

Technology
icon_tech_masonry
Masonry
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
Language
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