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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Mission
Description
Unlocks the Builder ability to construct a Mission, unique to Spain.

+2 Faith. +2 Faith, +1 Production, and +1 Food if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site district. Additional Science once Cultural Heritage is discovered. +2 Loyalty per turn for cities with a Mission improvement adjacent to the City Center and not on your original Capital's continent.
Historical Context
According to the Catholic Church, missions are religious communities devoted to teaching, tending, and helping the local populace, thus supporting Christ’s ideals. Of course, the Spanish, Portuguese and French missions were also devoted to converting the locals and then “civilizing” them through cultural assimilation. The Spanish missions serve as the traditional template, self-supporting enclaves with churches, dormitories, fields and pastures, gardens, barns, workrooms, hospitals and schools. In places these were even fortified, ready to defend themselves from opposition. Most of the missions in the Americas, Asia, and Africa were administered by religious orders such as the Franciscans, Jesuits, Dominicans, and Augustinians rather than the Church itself, but the effects were the same. Nonetheless, the missions often served as a nucleus around which European colonizing efforts could coalesce.
PortraitSquare
icon_improvement_mission

Traits

Unique To
icon_civilization_spain
Spain
+2 Faith
+2 Science (requires Cultural Heritage)
Adjacency Bonus
+1 Science from each adjacent Holy Site tile.
+1 Science from each adjacent Campus tile.

Requirements

Technology
icon_tech_education
Education
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_mission
Description
Unlocks the Builder ability to construct a Mission, unique to Spain.

+2 Faith. +2 Faith, +1 Production, and +1 Food if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site district. Additional Science once Cultural Heritage is discovered. +2 Loyalty per turn for cities with a Mission improvement adjacent to the City Center and not on your original Capital's continent.
Historical Context
According to the Catholic Church, missions are religious communities devoted to teaching, tending, and helping the local populace, thus supporting Christ’s ideals. Of course, the Spanish, Portuguese and French missions were also devoted to converting the locals and then “civilizing” them through cultural assimilation. The Spanish missions serve as the traditional template, self-supporting enclaves with churches, dormitories, fields and pastures, gardens, barns, workrooms, hospitals and schools. In places these were even fortified, ready to defend themselves from opposition. Most of the missions in the Americas, Asia, and Africa were administered by religious orders such as the Franciscans, Jesuits, Dominicans, and Augustinians rather than the Church itself, but the effects were the same. Nonetheless, the missions often served as a nucleus around which European colonizing efforts could coalesce.

Traits

Unique To
icon_civilization_spain
Spain
+2 Faith
+2 Science (requires Cultural Heritage)
Adjacency Bonus
+1 Science from each adjacent Holy Site tile.
+1 Science from each adjacent Campus tile.

Requirements

Technology
icon_tech_education
Education
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
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