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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Nubian Pyramid
Description
Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Desert Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent.
Historical Context
During their on-again/off-again periods of mutual conflict, Nubia found its culture influenced by the powerful Egyptian dynasties further down the Nile. Nubian burial customs would eventually come to resemble those of Egypt. Nubia’s Kingdom of Kush began burying its kings and queens in pyramids sometime in the First Millennium BCE.

Nubia took a vastly different approach to its pyramids than Egypt. Rather than build immense tomb complexes that bankrupted their state, they opted for a more practical method: smaller pyramids with no more than a 26 ft (8 m) wide base, steep sides that rose at a sharp angle in the air, and an ornate entry chamber that extended from the pyramid tomb. Though treasure hunters plundered most of these pyramids since Nubia's fall, the pyramids remain a powerful testament to Nubia's legacy.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
icon_civilization_unknown
Nubia
+2 Faith
+2 Food
Adjacency Bonus
+1 Food from each adjacent City Center tile.
+1 Science from each adjacent Campus tile.
+1 Gold from each adjacent Commercial Hub tile.
+1 Gold from each adjacent Harbor tile.
+1 Faith from each adjacent Holy Site tile.
+1 Production from each adjacent Industrial Zone tile.
+1 Culture from each adjacent Theater Square tile.

Requirements

Technology
icon_tech_masonry
Masonry
icon_feature_floodplains
Floodplains
icon_terrain_desert
Desert
icon_terrain_desert_hills
Desert (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_civilization_unknown
Description
Improvement that unlocks with Masonry and must be built on Desert, Desert Hills or Desert Floodplains. +2 Faith and +2 Food. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent.
Historical Context
During their on-again/off-again periods of mutual conflict, Nubia found its culture influenced by the powerful Egyptian dynasties further down the Nile. Nubian burial customs would eventually come to resemble those of Egypt. Nubia’s Kingdom of Kush began burying its kings and queens in pyramids sometime in the First Millennium BCE.

Nubia took a vastly different approach to its pyramids than Egypt. Rather than build immense tomb complexes that bankrupted their state, they opted for a more practical method: smaller pyramids with no more than a 26 ft (8 m) wide base, steep sides that rose at a sharp angle in the air, and an ornate entry chamber that extended from the pyramid tomb. Though treasure hunters plundered most of these pyramids since Nubia's fall, the pyramids remain a powerful testament to Nubia's legacy.

Traits

Unique To
icon_civilization_unknown
Nubia
+2 Faith
+2 Food
Adjacency Bonus
+1 Food from each adjacent City Center tile.
+1 Science from each adjacent Campus tile.
+1 Gold from each adjacent Commercial Hub tile.
+1 Gold from each adjacent Harbor tile.
+1 Faith from each adjacent Holy Site tile.
+1 Production from each adjacent Industrial Zone tile.
+1 Culture from each adjacent Theater Square tile.

Requirements

Technology
icon_tech_masonry
Masonry
icon_feature_floodplains
Floodplains
icon_terrain_desert
Desert
icon_terrain_desert_hills
Desert (Hills)

Usage

Built By
icon_unit_builder
Builder
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