Concepts
Civilizations/Leaders
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Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Getting Started

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Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Movement Points

Roads

Zone of Control

Naval Movement

Embarking Units

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Great People

Nukes

Tourism

Victory and Defeat

Teams

Movement Points
Movement Points
All mobile units have a certain number of Movement points that they can expend on Movement every turn. Once they've expended those Movement points, they can't move any more until the next turn. Units expend Movement points to enter tiles, to attack other units, or to pillage improvements or districts. The terrain of the tile a unit is entering determines the Movement point cost of the move.
Movement Points
All mobile units have a certain number of Movement points that they can expend on Movement every turn. Once they've expended those Movement points, they can't move any more until the next turn. Units expend Movement points to enter tiles, to attack other units, or to pillage improvements or districts. The terrain of the tile a unit is entering determines the Movement point cost of the move.
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