Improvements
Airstrip
Alcázar
Barricade
Batey
Camp
Château
Chemamull
City Park
Colossal Head
Corporation
Farm
Feitoria
Fishery
Fishing Boats
Fort
Golf Course
Great Wall
Hacienda
Industry
Kampung
Kurgan
Lumber Mill
Mahavihara
Mekewap
Mine
Missile Silo
Mission
Modernized Trap
Monastery
Nubian Pyramid
Offshore Oil Rig
Oil Well
Outback Station
Pairidaeza
Pasture
Plantation
Polder
Quarry
Reinforced Barricade
Rock-Hewn Church
Roman Fort
Seaside Resort
Sphinx
Stepwell
Trading Dome
Trap
Vampire Castle
Ziggurat
Routes
 Food, +1
 Food, +1  Production, and +0.5
 Production, and +0.5  Housing. +1
 Housing. +1  Food if adjacent to a Polder improvement. Additional
 Food if adjacent to a Polder improvement. Additional  Production,
 Production,  Gold, and
 Gold, and  Food  as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases
 Food  as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases  Movement Cost of tile to 3.
 Movement Cost of tile to 3.Traits
 Food
 Food Production
 Production Housing
 Housing Gold (requires Civil Engineering)
 Gold (requires Civil Engineering) Food from each adjacent Polder tile.Becomes obsolete with Replaceable Parts.
 Food from each adjacent Polder tile.Becomes obsolete with Replaceable Parts. Food from each adjacent Polder tile.Requires Replaceable Parts.
 Food from each adjacent Polder tile.Requires Replaceable Parts. Production from each adjacent Polder tile.Requires Replaceable Parts.
 Production from each adjacent Polder tile.Requires Replaceable Parts. Food, +1
 Food, +1  Production, and +0.5
 Production, and +0.5  Housing. +1
 Housing. +1  Food if adjacent to a Polder improvement. Additional
 Food if adjacent to a Polder improvement. Additional  Production,
 Production,  Gold, and
 Gold, and  Food  as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases
 Food  as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases  Movement Cost of tile to 3.
 Movement Cost of tile to 3.Traits
 Food
 Food Production
 Production Housing
 Housing Gold (requires Civil Engineering)
 Gold (requires Civil Engineering) Food from each adjacent Polder tile.Becomes obsolete with Replaceable Parts.
 Food from each adjacent Polder tile.Becomes obsolete with Replaceable Parts. Food from each adjacent Polder tile.Requires Replaceable Parts.
 Food from each adjacent Polder tile.Requires Replaceable Parts. Production from each adjacent Polder tile.Requires Replaceable Parts.
 Production from each adjacent Polder tile.Requires Replaceable Parts.