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Wonders and Projects
Units
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Great People
Technologies
Civics
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Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Polder
Description
Unlocks the Builder ability to construct a Polder, unique to Netherlands.

+1 Food, +1 Production, and +0.5 Housing. +1 Food if adjacent to a Polder improvement. Additional Production, Gold, and Food as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases Movement Cost of tile to 3.
Historical Context
Most see the shoreline as an end. For the Dutch, the coastline was a challenge and an opportunity. The Netherlands spent 800 years reclaiming a country from the sea, using dikes, canals, levees, and pumps. Polders are the low-lying bits of land revealed when the water recedes.

The Dutch constantly maintained their polders to prevent the sea from reclaiming the land. Over the centuries, they mastered the art of keeping water out and reversing the effects of erosion. Today, more than a quarter of the Netherlands remains below sea level, leaving the country in a continuous game of tug-of-war with the North Sea.
PortraitSquare
icon_improvement_polder

Traits

Unique To
icon_civilization_netherlands
Netherlands
+1 Food
+1 Production
+0.5 Housing
+4 Gold (requires Civil Engineering)
Adjacency Bonus
+1 Food from each adjacent Polder tile.Becomes obsolete with Replaceable Parts.
+2 Food from each adjacent Polder tile.Requires Replaceable Parts.
+1 Production from each adjacent Polder tile.Requires Replaceable Parts.

Requirements

Civic
icon_civic_guilds
Guilds
icon_terrain_coast
Coast and Lake

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_improvement_polder
Description
Unlocks the Builder ability to construct a Polder, unique to Netherlands.

+1 Food, +1 Production, and +0.5 Housing. +1 Food if adjacent to a Polder improvement. Additional Production, Gold, and Food as you advance through the Civics and Technology Tree. Must be placed on a Coast or Lake tile adjacent to 3 or more passable land tiles. Increases Movement Cost of tile to 3.
Historical Context
Most see the shoreline as an end. For the Dutch, the coastline was a challenge and an opportunity. The Netherlands spent 800 years reclaiming a country from the sea, using dikes, canals, levees, and pumps. Polders are the low-lying bits of land revealed when the water recedes.

The Dutch constantly maintained their polders to prevent the sea from reclaiming the land. Over the centuries, they mastered the art of keeping water out and reversing the effects of erosion. Today, more than a quarter of the Netherlands remains below sea level, leaving the country in a continuous game of tug-of-war with the North Sea.

Traits

Unique To
icon_civilization_netherlands
Netherlands
+1 Food
+1 Production
+0.5 Housing
+4 Gold (requires Civil Engineering)
Adjacency Bonus
+1 Food from each adjacent Polder tile.Becomes obsolete with Replaceable Parts.
+2 Food from each adjacent Polder tile.Requires Replaceable Parts.
+1 Production from each adjacent Polder tile.Requires Replaceable Parts.

Requirements

Civic
icon_civic_guilds
Guilds
icon_terrain_coast
Coast and Lake

Usage

Built By
icon_unit_builder
Builder
Language
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