Improvements
Airstrip
Alcázar
Barricade
Batey
Camp
Château
Chemamull
City Park
Colossal Head
Corporation
Farm
Feitoria
Fishery
Fishing Boats
Fort
Golf Course
Great Wall
Hacienda
Industry
Kampung
Kurgan
Lumber Mill
Mahavihara
Mekewap
Mine
Missile Silo
Mission
Modernized Trap
Monastery
Nubian Pyramid
Offshore Oil Rig
Oil Well
Outback Station
Pairidaeza
Pasture
Plantation
Polder
Quarry
Reinforced Barricade
Rock-Hewn Church
Roman Fort
Seaside Resort
Sphinx
Stepwell
Trading Dome
Trap
Vampire Castle
Ziggurat
Routes
 Gold, +1
 Gold, +1  Production, and +0.5
 Production, and +0.5  Housing. +1
 Housing. +1  Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1
 Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1  Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills.
 Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills.Traits
 Gold
 Gold Production
 Production Housing
 Housing Food from every 2 adjacent Plantation tiles.Becomes obsolete with Replaceable Parts.
 Food from every 2 adjacent Plantation tiles.Becomes obsolete with Replaceable Parts. Food from each adjacent Plantation tile.Requires Replaceable Parts.
 Food from each adjacent Plantation tile.Requires Replaceable Parts. Production from every 2 adjacent Hacienda tiles.Becomes obsolete with Rapid Deployment.
 Production from every 2 adjacent Hacienda tiles.Becomes obsolete with Rapid Deployment. Production from each adjacent Hacienda tile.Requires Rapid Deployment.
 Production from each adjacent Hacienda tile.Requires Rapid Deployment. Gold, +1
 Gold, +1  Production, and +0.5
 Production, and +0.5  Housing. +1
 Housing. +1  Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1
 Food for every two adjacent Plantations (increased to every Plantation with Replaceable Parts). Plantations and Haciendas receive +1  Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills.
 Production for every two adjacent Haciendas (increased to every Hacienda with Rapid Deployment). Can only be built on Plains, Plains Hills, Grassland, and Grassland Hills.Traits
 Gold
 Gold Production
 Production Housing
 Housing Food from every 2 adjacent Plantation tiles.Becomes obsolete with Replaceable Parts.
 Food from every 2 adjacent Plantation tiles.Becomes obsolete with Replaceable Parts. Food from each adjacent Plantation tile.Requires Replaceable Parts.
 Food from each adjacent Plantation tile.Requires Replaceable Parts. Production from every 2 adjacent Hacienda tiles.Becomes obsolete with Rapid Deployment.
 Production from every 2 adjacent Hacienda tiles.Becomes obsolete with Rapid Deployment. Production from each adjacent Hacienda tile.Requires Rapid Deployment.
 Production from each adjacent Hacienda tile.Requires Rapid Deployment.