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Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

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Colossal Head

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Mahavihara

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Modernized Trap

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Pairidaeza

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Reinforced Barricade

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Routes

Barricade
Description
An unworkable early Improvement that deals minor damage to, and exerts zone of control on, hostile units passing through or adjacent to it. Unlocked with Military Engineering and built using a Builder Charge. Does not prevent unit movement through this space.
Historical Context
The uncanniness of zombies comes from their ambiguity. Are they simply animate material, or are they living beings of a sort? Defenses against people rely upon a number of things that simply do not apply to walking corpses: pain, intimidation, exhaustion. Barbed wire means nothing to something that cannot feel. Additionally, zombie weaponry is limited: zombies do not build trebuchets; they do not fire arrows. So defenses against the dead treat the un-living not as a thinking enemy, but as moving matter – sharpened sticks to not seek to kill, but to immobilize, towers with retractable ladders provide refuge from enemies without brains to climb a rope, ditches contain enemies who cannot build a bridge. At least, until there’s too many of them.
PortraitSquare
icon_civilization_unknown

Requirements

Technology
icon_tech_military_engineering
Military Engineering
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
PortraitSquare
icon_civilization_unknown
Description
An unworkable early Improvement that deals minor damage to, and exerts zone of control on, hostile units passing through or adjacent to it. Unlocked with Military Engineering and built using a Builder Charge. Does not prevent unit movement through this space.
Historical Context
The uncanniness of zombies comes from their ambiguity. Are they simply animate material, or are they living beings of a sort? Defenses against people rely upon a number of things that simply do not apply to walking corpses: pain, intimidation, exhaustion. Barbed wire means nothing to something that cannot feel. Additionally, zombie weaponry is limited: zombies do not build trebuchets; they do not fire arrows. So defenses against the dead treat the un-living not as a thinking enemy, but as moving matter – sharpened sticks to not seek to kill, but to immobilize, towers with retractable ladders provide refuge from enemies without brains to climb a rope, ditches contain enemies who cannot build a bridge. At least, until there’s too many of them.

Requirements

Technology
icon_tech_military_engineering
Military Engineering
icon_terrain_desert
Desert
icon_terrain_tundra
Tundra
icon_terrain_plains
Plains
icon_terrain_grass
Grassland
icon_terrain_snow
Snow
icon_terrain_desert_hills
Desert (Hills)
icon_terrain_tundra_hills
Tundra (Hills)
icon_terrain_plains_hills
Plains (Hills)
icon_terrain_grass_hills
Grassland (Hills)
icon_terrain_snow_hills
Snow (Hills)

Usage

Built By
icon_unit_builder
Builder
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