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Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Improvements

Airstrip

Alcázar

Barricade

Batey

Camp

Château

Chemamull

City Park

Colossal Head

Corporation

Farm

Feitoria

Fishery

Fishing Boats

Fort

Golf Course

Great Wall

Hacienda

Industry

Kampung

Kurgan

Lumber Mill

Mahavihara

Mekewap

Mine

Missile Silo

Mission

Modernized Trap

Monastery

Nubian Pyramid

Offshore Oil Rig

Oil Well

Outback Station

Pairidaeza

Pasture

Plantation

Polder

Quarry

Reinforced Barricade

Rock-Hewn Church

Roman Fort

Seaside Resort

Sphinx

Stepwell

Trading Dome

Trap

Vampire Castle

Ziggurat

Routes

Corporation
Description
A corporation dedicated to a specific Luxury Resource. Allows cities to create Products, a new type of Great Work which grants powerful bonuses to your cities that house them.
Historical Context
Edward, Lord Thurlow, is popularly quoted as saying, “Corporations have neither bodies to be punished, nor souls to be condemned, they therefore do as they like.” The modern-day corporation traces its lineage back to the great trading companies of the 16th-19th century. Facing the uncertainty of transcontinental oceanic trade, something greater needed to be made to outlast the possible death of both ship and owner. The trading companies reshaped the world – goods flowed around the world, but in the end, these companies were also victims of their own riches; global instability rose (in part owing to the action of the trading companies) making trade routes riskier, costs rose along with corruption and mismanagement, and eventually their home empires took over and colonialism moved to a more direct and invasive form. But the model of the corporation, and its utility in creating an artificial, imaginary, legal body that separates individuals from potential risk - and liability - remains with us.
PortraitSquare
icon_civilization_unknown

Traits

+4 Food
+10 Production
+3 Gold

Requirements

Technology
icon_tech_economics
Economics
icon_civilization_unknown
Honey
icon_resource_citrus
Citrus
icon_resource_cocoa
Cocoa
icon_resource_coffee
Coffee
icon_resource_cotton
Cotton
icon_resource_dyes
Dyes
icon_resource_incense
Incense
icon_resource_silk
Silk
icon_resource_spices
Spices
icon_resource_sugar
Sugar
icon_resource_tea
Tea
icon_resource_tobacco
Tobacco
icon_resource_wine
Wine
icon_resource_diamonds
Diamonds
icon_resource_jade
Jade
icon_resource_mercury
Mercury
icon_resource_salt
Salt
icon_resource_silver
Silver
icon_resource_gypsum
Gypsum
icon_resource_marble
Marble
icon_resource_furs
Furs
icon_resource_ivory
Ivory
icon_resource_truffles
Truffles
icon_resource_pearls
Pearls
icon_resource_whales
Whales
icon_resource_amber
Amber
icon_resource_olives
Olives
icon_resource_turtles
Turtles

Usage

Built By
icon_unit_great_merchant
Great Merchant
PortraitSquare
icon_civilization_unknown
Description
A corporation dedicated to a specific Luxury Resource. Allows cities to create Products, a new type of Great Work which grants powerful bonuses to your cities that house them.
Historical Context
Edward, Lord Thurlow, is popularly quoted as saying, “Corporations have neither bodies to be punished, nor souls to be condemned, they therefore do as they like.” The modern-day corporation traces its lineage back to the great trading companies of the 16th-19th century. Facing the uncertainty of transcontinental oceanic trade, something greater needed to be made to outlast the possible death of both ship and owner. The trading companies reshaped the world – goods flowed around the world, but in the end, these companies were also victims of their own riches; global instability rose (in part owing to the action of the trading companies) making trade routes riskier, costs rose along with corruption and mismanagement, and eventually their home empires took over and colonialism moved to a more direct and invasive form. But the model of the corporation, and its utility in creating an artificial, imaginary, legal body that separates individuals from potential risk - and liability - remains with us.

Traits

+4 Food
+10 Production
+3 Gold

Requirements

Technology
icon_tech_economics
Economics
icon_civilization_unknown
Honey
icon_resource_citrus
Citrus
icon_resource_cocoa
Cocoa
icon_resource_coffee
Coffee
icon_resource_cotton
Cotton
icon_resource_dyes
Dyes
icon_resource_incense
Incense
icon_resource_silk
Silk
icon_resource_spices
Spices
icon_resource_sugar
Sugar
icon_resource_tea
Tea
icon_resource_tobacco
Tobacco
icon_resource_wine
Wine
icon_resource_diamonds
Diamonds
icon_resource_jade
Jade
icon_resource_mercury
Mercury
icon_resource_salt
Salt
icon_resource_silver
Silver
icon_resource_gypsum
Gypsum
icon_resource_marble
Marble
icon_resource_furs
Furs
icon_resource_ivory
Ivory
icon_resource_truffles
Truffles
icon_resource_pearls
Pearls
icon_resource_whales
Whales
icon_resource_amber
Amber
icon_resource_olives
Olives
icon_resource_turtles
Turtles

Usage

Built By
icon_unit_great_merchant
Great Merchant
Language
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