Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Oppidum
Description
A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed the Apprenticeship technology is unlocked.

+2 Production adjacency bonus from Quarries and strategic resources.
Historical Context
Oppidum simple means “settlement” in Latin, but in practice it referred to a walled urban settlement of a small town in Rome’s provinces – especially Gaul, and as such marks the first real cities in Europe north of the Alps. A classic oppidum was a combination of city and fort. Previously, citizens lived outside of protective walls, whereas armed soldiers or nobles had a hill fort: a high, fortified position. With an oppidum, economic and productive activity could occur in relative safety even with enemies nearly. The walls, too, made a separation between city-dwellers and rural residents, and allowed the former to feel a little sense of superiority over the latter, even if these “cities” were quite small by our – or even Roman – standards.
PortraitSquare
icon_civilization_unknown

Traits

Unique To
icon_civilization_unknown
Gaul
Replaces
icon_district_industrial_zone
Industrial Zone
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent Ley Line Resource tile.
+2 Production from each adjacent Quarry tile.
+2 Production from each adjacent Strategic Resource tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_iron_working
Iron Working
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_factory
Factory
icon_building_power_plant
Power Plant
icon_building_workshop
Workshop
PortraitSquare
icon_civilization_unknown
Description
A district unique to Gaul that is cheaper and available earlier than the district it replaces, the Industrial Zone. The Oppidum district is defensible with a ranged attack. When the first Oppidum is constructed the Apprenticeship technology is unlocked.

+2 Production adjacency bonus from Quarries and strategic resources.
Historical Context
Oppidum simple means “settlement” in Latin, but in practice it referred to a walled urban settlement of a small town in Rome’s provinces – especially Gaul, and as such marks the first real cities in Europe north of the Alps. A classic oppidum was a combination of city and fort. Previously, citizens lived outside of protective walls, whereas armed soldiers or nobles had a hill fort: a high, fortified position. With an oppidum, economic and productive activity could occur in relative safety even with enemies nearly. The walls, too, made a separation between city-dwellers and rural residents, and allowed the former to feel a little sense of superiority over the latter, even if these “cities” were quite small by our – or even Roman – standards.

Traits

Unique To
icon_civilization_unknown
Gaul
Replaces
icon_district_industrial_zone
Industrial Zone
+1 Great Engineer point per turn.
Appeal to Adjacent Tiles: -1
Adjacency Bonus
+1 Production from each adjacent Government Plaza tile.
+2 Production from each adjacent Ley Line Resource tile.
+2 Production from each adjacent Quarry tile.
+2 Production from each adjacent Strategic Resource tile.
Citizen Yields (per citizen)
+2 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_iron_working
Iron Working
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_factory
Factory
icon_building_power_plant
Power Plant
icon_building_workshop
Workshop
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy