Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Preserve
Description
Grants up to 3 Housing based on Appeal. Culture bombs adjacent neutral tiles, and increases their Appeal by 1.
Historical Context
In 1862, American writer Henry David Thoreau, wrote that “in wildness is the preservation of the world.” Thoreau was, of course, writing from a particular cultural and historical background, pushing for a Romantic view of nature as something restorative to the human spirit, but something of his statement has rung true for civilizations in many times and places. Civilizations, even as they alter or sometimes flat-out destroy the natural world, seek to preserve something of what they have lost, perhaps seeing that there remains something outside of their grasp. Shinto shrines in Japan keep preserved groves of trees, waterfalls, or even herds of deer in honor of nature spirits. Medieval and early modern European palaces had hunting preserves for the nobility, places often now converted into public parks for the rest and rejuvenation of the masses. These are not exactly wild spaces as Thoreau might have it, but rather wildness cultivated and pruned, made to serve the purposes of the city for beauty, relaxation, hunting, sport, reflection, meditation, or simply a bit of fresh air.
PortraitSquare
icon_civilization_unknown

Traits

+1 Housing
Appeal to Adjacent Tiles: 1

Requirements

Civic
icon_civic_mysticism
Mysticism
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 54 Production

Usage

Unlocks Buildings
icon_civilization_unknown
Grove
icon_civilization_unknown
Sanctuary
PortraitSquare
icon_civilization_unknown
Description
Grants up to 3 Housing based on Appeal. Culture bombs adjacent neutral tiles, and increases their Appeal by 1.
Historical Context
In 1862, American writer Henry David Thoreau, wrote that “in wildness is the preservation of the world.” Thoreau was, of course, writing from a particular cultural and historical background, pushing for a Romantic view of nature as something restorative to the human spirit, but something of his statement has rung true for civilizations in many times and places. Civilizations, even as they alter or sometimes flat-out destroy the natural world, seek to preserve something of what they have lost, perhaps seeing that there remains something outside of their grasp. Shinto shrines in Japan keep preserved groves of trees, waterfalls, or even herds of deer in honor of nature spirits. Medieval and early modern European palaces had hunting preserves for the nobility, places often now converted into public parks for the rest and rejuvenation of the masses. These are not exactly wild spaces as Thoreau might have it, but rather wildness cultivated and pruned, made to serve the purposes of the city for beauty, relaxation, hunting, sport, reflection, meditation, or simply a bit of fresh air.

Traits

+1 Housing
Appeal to Adjacent Tiles: 1

Requirements

Civic
icon_civic_mysticism
Mysticism
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 54 Production

Usage

Unlocks Buildings
icon_civilization_unknown
Grove
icon_civilization_unknown
Sanctuary
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy