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Historic Moments

Introduction

Aerodrome

Campus

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Harbor

Holy Site

Industrial Zone

Electronics Factory

Factory

Power Plant

Workshop

Neighborhood

Preserve

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Workshop
Historical Context
A workshop is for work … that is, for working wood, metal, glass, ceramic, and anything else needed to make something worthwhile. Stocked with tools and simple machinery, for hundreds of years workshops have been the abode of master craftsmen making everything from doors to doorknobs, from glassware to horseshoes (a blacksmith’s forge is a type of workshop). Ancient workshops date back to the earliest settlements of civilization, stamping Mankind as “homo faber.” By the Middle Ages, the workshop “economy” was well in hand, with practices gradually becoming ever more rigid – as in the case of the apprenticeship system, whereby young boys were bound to master craftsmen who taught them the intricacies of their skilled work. Apprenticeships generally lasted seven years, whereupon the apprentice became a master and could acquire his own workshop (those that didn’t were journeymen). However, the Industrial Revolution put paid to the entire system, as factories could mass produce the items cheaper (albeit of poorer quality).
PortraitSquare
icon_building_workshop

Traits

+2 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_apprenticeship
Apprenticeship
Production Cost
Base Cost: 195 Production
Purchase Cost
Base Cost: 780 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_workshop
Historical Context
A workshop is for work … that is, for working wood, metal, glass, ceramic, and anything else needed to make something worthwhile. Stocked with tools and simple machinery, for hundreds of years workshops have been the abode of master craftsmen making everything from doors to doorknobs, from glassware to horseshoes (a blacksmith’s forge is a type of workshop). Ancient workshops date back to the earliest settlements of civilization, stamping Mankind as “homo faber.” By the Middle Ages, the workshop “economy” was well in hand, with practices gradually becoming ever more rigid – as in the case of the apprenticeship system, whereby young boys were bound to master craftsmen who taught them the intricacies of their skilled work. Apprenticeships generally lasted seven years, whereupon the apprentice became a master and could acquire his own workshop (those that didn’t were journeymen). However, the Industrial Revolution put paid to the entire system, as factories could mass produce the items cheaper (albeit of poorer quality).

Traits

+2 Production
+1 Citizen slot
+1 Great Engineer point per turn.

Requirements

District
icon_district_industrial_zone
Industrial Zone
Technology
icon_tech_apprenticeship
Apprenticeship
Production Cost
Base Cost: 195 Production
Purchase Cost
Base Cost: 780 Gold
Maintenance Cost
Base Cost: 1 Gold
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