Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Harbor
Description
A district for naval activity in your city. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. Cannot be built on Reef.
Historical Context
Safe haven, shelter from storms, place to rest and refit, harbor. As soon as men went sailing, the need for harbors became evident. Early civilizations sought out natural harbors, and history has been often defined by where these maritime settlements sat. In time, breakwaters, jetties, seawalls, lighthouses, and drydocks were added, and the seabed was dredged if necessary to keep the harbor open. The harbors were the centers of trade and naval war, the launch point for exploration and end point for immigration. As technology developed, “artificial” harbors could now be built to handle modern merchant ships – such as Long Beach Harbor, created from salt marshes and tidal flats – using concrete, steel, dredge barges, and pumping stations.
PortraitSquare
icon_district_harbor

Traits

Replaced By
icon_district_royal_navy_dockyard
Royal Navy Dockyard
+1 Great Admiral point per turn.
Adjacency Bonus
+1 Gold from every 2 adjacent district tiles.
+1 Gold from each adjacent coastal resource tile.
+2 Gold from each adjacent City Center tile.
+1 Gold from each adjacent Government Plaza tile.
+2 Gold from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Gold
+1 Food
Trade Yields
Domestic Destination
+1 Production
International Destination
+3 Gold

Requirements

Technology
icon_tech_celestial_navigation
Celestial Navigation
Placement
Must be placed on Coast, adjacent to land
Production Cost
Base Cost: 54 Production

Usage

Unlocks Buildings
icon_building_lighthouse
Lighthouse
icon_building_seaport
Seaport
icon_building_shipyard
Shipyard
PortraitSquare
icon_district_harbor
Description
A district for naval activity in your city. Also removes the Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land. Cannot be built on Reef.
Historical Context
Safe haven, shelter from storms, place to rest and refit, harbor. As soon as men went sailing, the need for harbors became evident. Early civilizations sought out natural harbors, and history has been often defined by where these maritime settlements sat. In time, breakwaters, jetties, seawalls, lighthouses, and drydocks were added, and the seabed was dredged if necessary to keep the harbor open. The harbors were the centers of trade and naval war, the launch point for exploration and end point for immigration. As technology developed, “artificial” harbors could now be built to handle modern merchant ships – such as Long Beach Harbor, created from salt marshes and tidal flats – using concrete, steel, dredge barges, and pumping stations.

Traits

Replaced By
icon_district_royal_navy_dockyard
Royal Navy Dockyard
+1 Great Admiral point per turn.
Adjacency Bonus
+1 Gold from every 2 adjacent district tiles.
+1 Gold from each adjacent coastal resource tile.
+2 Gold from each adjacent City Center tile.
+1 Gold from each adjacent Government Plaza tile.
+2 Gold from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Gold
+1 Food
Trade Yields
Domestic Destination
+1 Production
International Destination
+3 Gold

Requirements

Technology
icon_tech_celestial_navigation
Celestial Navigation
Placement
Must be placed on Coast, adjacent to land
Production Cost
Base Cost: 54 Production

Usage

Unlocks Buildings
icon_building_lighthouse
Lighthouse
icon_building_seaport
Seaport
icon_building_shipyard
Shipyard
Language
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