Concepts
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Units
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Civics
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Religions
Terrains and Features
Resources
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Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Holy Site
Description
A district in your city for religious worship.
Historical Context
In god-driven civilizations, it is not unknown for religious “districts” to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision, or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there’s the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs’ daily prayer to visit the Golden Temple at Amritsar or the fervent wish to see the Temple Mount by the Chosen People.
PortraitSquare
icon_district_holy_site

Traits

Replaced By
icon_district_lavra
Lavra
+1 Great Prophet point per turn.
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+2 Faith from each adjacent natural wonder tile.
+1 Faith from each adjacent Grassland (Mountain) tile.
+1 Faith from each adjacent Plains (Mountain) tile.
+1 Faith from each adjacent Desert (Mountain) tile.
+1 Faith from each adjacent Tundra (Mountain) tile.
+1 Faith from each adjacent Snow (Mountain) tile.
+1 Faith from every 2 adjacent Woods tiles.
+1 Faith from every 2 adjacent district tiles.
+1 Faith from each adjacent Government Plaza tile.
+2 Faith from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Faith
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Faith

Requirements

Technology
icon_tech_astrology
Astrology
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_cathedral
Cathedral
icon_building_dar_e_mehr
Dar-e Mehr
icon_building_gurdwara
Gurdwara
icon_building_meeting_house
Meeting House
icon_building_mosque
Mosque
icon_building_pagoda
Pagoda
icon_civilization_unknown
Prasat
icon_building_shrine
Shrine
icon_building_stave_church
Stave Church
icon_building_stupa
Stupa
icon_building_synagogue
Synagogue
icon_building_temple
Temple
icon_building_wat
Wat
PortraitSquare
icon_district_holy_site
Description
A district in your city for religious worship.
Historical Context
In god-driven civilizations, it is not unknown for religious “districts” to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision, or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there’s the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs’ daily prayer to visit the Golden Temple at Amritsar or the fervent wish to see the Temple Mount by the Chosen People.

Traits

Replaced By
icon_district_lavra
Lavra
+1 Great Prophet point per turn.
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+2 Faith from each adjacent natural wonder tile.
+1 Faith from each adjacent Grassland (Mountain) tile.
+1 Faith from each adjacent Plains (Mountain) tile.
+1 Faith from each adjacent Desert (Mountain) tile.
+1 Faith from each adjacent Tundra (Mountain) tile.
+1 Faith from each adjacent Snow (Mountain) tile.
+1 Faith from every 2 adjacent Woods tiles.
+1 Faith from every 2 adjacent district tiles.
+1 Faith from each adjacent Government Plaza tile.
+2 Faith from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Faith
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Faith

Requirements

Technology
icon_tech_astrology
Astrology
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_cathedral
Cathedral
icon_building_dar_e_mehr
Dar-e Mehr
icon_building_gurdwara
Gurdwara
icon_building_meeting_house
Meeting House
icon_building_mosque
Mosque
icon_building_pagoda
Pagoda
icon_civilization_unknown
Prasat
icon_building_shrine
Shrine
icon_building_stave_church
Stave Church
icon_building_stupa
Stupa
icon_building_synagogue
Synagogue
icon_building_temple
Temple
icon_building_wat
Wat
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