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Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Diplomatic Quarter
Description
Your civilization receives +1 Culture for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the city center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.
Historical Context
Meetings of foreign leaders, even in ancient times, do not just involve two people sitting down to talk. Rather, they are accompanied by a vast network of ambassadors, consuls, aides, translators, etc. All these people need a place to work. In Washington D.C., a stretch of Massachusetts Avenue serves as just this sort of place devoted to diplomacy. Lining this street, are sometimes luxurious, sometimes modest, sometimes old and sometimes brand-new buildings sporting the flags of multiple nations. Most nations have such neighborhoods: Seoul’s Itaewon, Beijing’s Chaoyang, Paris’s 7th arrondissement, Abuja’s Independence and Constitution Aves, are just some examples. These are places where foreign leaders come, discuss, and have their representatives. And not just foreigners: diplomatic quarters are also centers for universities’ international schools, think-tanks and lobbying firms, places to eat, drink and entertain… and spy and counterspy.
PortraitSquare
icon_civilization_unknown

Traits

Trade Yields
Domestic Destination
+1 Food, +1 Production
International Destination
+1 Culture

Requirements

Technology
icon_tech_mathematics
Mathematics
Production Cost
Base Cost: 30 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_civilization_unknown
Chancery
icon_civilization_unknown
Consulate
PortraitSquare
icon_civilization_unknown
Description
Your civilization receives +1 Culture for each Delegation or Embassy from a foreign civilization through diplomacy. +1 Envoy if built next to the city center. Enemy Spies operate at 2 levels below normal targeting this district and adjacent districts. Only 1 can exist in your empire at a time.
Historical Context
Meetings of foreign leaders, even in ancient times, do not just involve two people sitting down to talk. Rather, they are accompanied by a vast network of ambassadors, consuls, aides, translators, etc. All these people need a place to work. In Washington D.C., a stretch of Massachusetts Avenue serves as just this sort of place devoted to diplomacy. Lining this street, are sometimes luxurious, sometimes modest, sometimes old and sometimes brand-new buildings sporting the flags of multiple nations. Most nations have such neighborhoods: Seoul’s Itaewon, Beijing’s Chaoyang, Paris’s 7th arrondissement, Abuja’s Independence and Constitution Aves, are just some examples. These are places where foreign leaders come, discuss, and have their representatives. And not just foreigners: diplomatic quarters are also centers for universities’ international schools, think-tanks and lobbying firms, places to eat, drink and entertain… and spy and counterspy.

Traits

Trade Yields
Domestic Destination
+1 Food, +1 Production
International Destination
+1 Culture

Requirements

Technology
icon_tech_mathematics
Mathematics
Production Cost
Base Cost: 30 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_civilization_unknown
Chancery
icon_civilization_unknown
Consulate
Language
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