Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Encampment
Description
A district in your city for military facilities.
Historical Context
When an ancient ruler decided he needed a professional army – rather than a bunch of well-meaning farmers armed with pointed sticks – there needed to be someplace to put it when it wasn’t out dealing death and mayhem. Since it wouldn’t do to have the soldiers mingle with average folk, encampments were established to lodge and train the troops. Often fortified, containing all that was necessary for the well-being of the army – barracks, stables, stores, training grounds, and so forth – these encampments could be quite impressive; at the height of the Roman Empire, a standardized military camp could house and care for an entire legion. Indeed, Roman law and tradition forbade any legion from even entering the city – not a bad idea, until Lucius Sulla marched his legions in and declared himself dictator in 87 BC.
PortraitSquare
icon_district_encampment

Traits

Replaced By
icon_district_ikanda
Ikanda
icon_civilization_unknown
Thành
+1 Great General point per turn.
Appeal to Adjacent Tiles: -1
Citizen Yields (per citizen)
+2 Gold
+1 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_bronze_working
Bronze Working
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_armory
Armory
icon_building_barracks
Barracks
icon_civilization_unknown
Basilikoi Paides
icon_building_military_academy
Military Academy
icon_building_ordu
Ordu
icon_building_stable
Stable
PortraitSquare
icon_district_encampment
Description
A district in your city for military facilities.
Historical Context
When an ancient ruler decided he needed a professional army – rather than a bunch of well-meaning farmers armed with pointed sticks – there needed to be someplace to put it when it wasn’t out dealing death and mayhem. Since it wouldn’t do to have the soldiers mingle with average folk, encampments were established to lodge and train the troops. Often fortified, containing all that was necessary for the well-being of the army – barracks, stables, stores, training grounds, and so forth – these encampments could be quite impressive; at the height of the Roman Empire, a standardized military camp could house and care for an entire legion. Indeed, Roman law and tradition forbade any legion from even entering the city – not a bad idea, until Lucius Sulla marched his legions in and declared himself dictator in 87 BC.

Traits

Replaced By
icon_district_ikanda
Ikanda
icon_civilization_unknown
Thành
+1 Great General point per turn.
Appeal to Adjacent Tiles: -1
Citizen Yields (per citizen)
+2 Gold
+1 Production
Trade Yields
Domestic Destination
+1 Production
International Destination
+1 Production

Requirements

Technology
icon_tech_bronze_working
Bronze Working
Placement
Cannot be adjacent to the City Center
Production Cost
Base Cost: 54 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_armory
Armory
icon_building_barracks
Barracks
icon_civilization_unknown
Basilikoi Paides
icon_building_military_academy
Military Academy
icon_building_ordu
Ordu
icon_building_stable
Stable
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy