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Introduction

Acropolis

Aerodrome

Aqueduct

Bath

Campus

City Center

Commercial Hub

Copacabana

Diplomatic Quarter

Encampment

Entertainment Complex

Government Plaza

Hansa

Harbor

Hippodrome

Holy Site

Ikanda

Industrial Zone

Lavra

Mbanza

Neighborhood

Observatory

Oppidum

Preserve

Royal Navy Dockyard

Seowon

Spaceport

Street Carnival

Thành

Theater Square

Water Park

Lavra
Description
A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build.

Your city border grows by one tile each time a Great Person is expended in this city. The Lavra provides +1 Great Writer point per turn with a Shrine, +1 Great Artist point per turn with a Temple, and +1 Great Musician point per turn with a Worship building.
Historical Context
In the Eastern Orthodox tradition, a lavra (such as found at Mount Athos in Greece or Neamț in Romania) is a cloistered monastery of cells for hermits with a central church and/or rectory. Perhaps the most famous is the Alexander Nevsky Lavra (trust the Russians to name a holy place after a warrior) in St. Petersburg where many eminent but dead Russians are buried – besides Nevsky, there’s Euler, Suvarov, Mussorgsky, Tchaikovsky, Dostoevsky and others. Believed to have its origins in the early 4th Century AD, the first lavra seems to have been a settlement of some 600 hermits around Nitria in the Egyptian desert. In the strict Eremitic tradition, these hermit-monks lived a secluded life devoted to prayer, often accompanied by vows of silence, chastity, meditation and/or fasting. Further proof of the lengths to which some of the faithful will resort to be saved.
PortraitSquare
icon_district_lavra

Traits

Unique To
icon_civilization_russia
Russia
Replaces
icon_district_holy_site
Holy Site
+2 Great Prophet points per turn.
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+2 Faith from each adjacent natural wonder tile.
+1 Faith from each adjacent Grassland (Mountain) tile.
+1 Faith from each adjacent Plains (Mountain) tile.
+1 Faith from each adjacent Desert (Mountain) tile.
+1 Faith from each adjacent Tundra (Mountain) tile.
+1 Faith from each adjacent Snow (Mountain) tile.
+1 Faith from every 2 adjacent Woods tiles.
+1 Faith from every 2 adjacent district tiles.
+1 Faith from each adjacent Government Plaza tile.
+2 Faith from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Faith
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Faith

Requirements

Technology
icon_tech_astrology
Astrology
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_cathedral
Cathedral
icon_building_dar_e_mehr
Dar-e Mehr
icon_building_gurdwara
Gurdwara
icon_building_meeting_house
Meeting House
icon_building_mosque
Mosque
icon_building_pagoda
Pagoda
icon_building_shrine
Shrine
icon_building_stupa
Stupa
icon_building_synagogue
Synagogue
icon_building_temple
Temple
icon_building_wat
Wat
PortraitSquare
icon_district_lavra
Description
A district unique to Russia for religious activity. Replaces the Holy Site district and cheaper to build.

Your city border grows by one tile each time a Great Person is expended in this city. The Lavra provides +1 Great Writer point per turn with a Shrine, +1 Great Artist point per turn with a Temple, and +1 Great Musician point per turn with a Worship building.
Historical Context
In the Eastern Orthodox tradition, a lavra (such as found at Mount Athos in Greece or Neamț in Romania) is a cloistered monastery of cells for hermits with a central church and/or rectory. Perhaps the most famous is the Alexander Nevsky Lavra (trust the Russians to name a holy place after a warrior) in St. Petersburg where many eminent but dead Russians are buried – besides Nevsky, there’s Euler, Suvarov, Mussorgsky, Tchaikovsky, Dostoevsky and others. Believed to have its origins in the early 4th Century AD, the first lavra seems to have been a settlement of some 600 hermits around Nitria in the Egyptian desert. In the strict Eremitic tradition, these hermit-monks lived a secluded life devoted to prayer, often accompanied by vows of silence, chastity, meditation and/or fasting. Further proof of the lengths to which some of the faithful will resort to be saved.

Traits

Unique To
icon_civilization_russia
Russia
Replaces
icon_district_holy_site
Holy Site
+2 Great Prophet points per turn.
Appeal to Adjacent Tiles: 1
Adjacency Bonus
+2 Faith from each adjacent natural wonder tile.
+1 Faith from each adjacent Grassland (Mountain) tile.
+1 Faith from each adjacent Plains (Mountain) tile.
+1 Faith from each adjacent Desert (Mountain) tile.
+1 Faith from each adjacent Tundra (Mountain) tile.
+1 Faith from each adjacent Snow (Mountain) tile.
+1 Faith from every 2 adjacent Woods tiles.
+1 Faith from every 2 adjacent district tiles.
+1 Faith from each adjacent Government Plaza tile.
+2 Faith from each adjacent Ley Line Resource tile.
Citizen Yields (per citizen)
+2 Faith
Trade Yields
Domestic Destination
+1 Food
International Destination
+1 Faith

Requirements

Technology
icon_tech_astrology
Astrology
Production Cost
Base Cost: 27 Production
Maintenance Cost
Base Cost: 1 Gold

Usage

Unlocks Buildings
icon_building_cathedral
Cathedral
icon_building_dar_e_mehr
Dar-e Mehr
icon_building_gurdwara
Gurdwara
icon_building_meeting_house
Meeting House
icon_building_mosque
Mosque
icon_building_pagoda
Pagoda
icon_building_shrine
Shrine
icon_building_stupa
Stupa
icon_building_synagogue
Synagogue
icon_building_temple
Temple
icon_building_wat
Wat
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