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Introduction

Aerodrome

Campus

City Center

Commercial Hub

Diplomatic Quarter

Encampment

Entertainment Complex

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Harbor

Lighthouse

Seaport

Shipyard

Holy Site

Industrial Zone

Neighborhood

Preserve

Theater Square

Water Park

Shipyard
Description
+25% combat experience for all naval units trained in this city. Bonus Production equal to the adjacency bonus of the Harbor district.
Historical Context
The earliest known dockyards – dating c. 2400 BC - have been found in the ruins of Lothal in the state of Gujarat, India. Naupactus means “shipyard” in Greek; it is not surprising that that ancient city was known for building warships. Every nation with pretentions of being an empire had its shipyards. Ships were one of the first things to be mass produced; centuries before the wondrous Industrial Revolution, the Arsenal in Venice was able to produce a merchant or war ship in a day, using pre-manufactured and standardized parts on an assembly line. With the advent of iron and steel vessels, shipyards became more like factories than ever, with massive drydocks to build the greatest ocean-going vessels ever … but it took more than a day. At the sprawling Harland & Wolff shipyard in Belfast, the RMS Titanic was laid down in March 1909 but not launched until May 1911, with nearly a year still until completion and its fateful maiden voyage.
PortraitSquare
icon_building_shipyard

Traits

+1 Food
Bonus Production equal to the adjacency Gold bonus of its district.
+1 Citizen slot
+1 Great Admiral point per turn.

Requirements

District
icon_district_harbor
Harbor
Technology
icon_tech_mass_production
Mass Production
Building
icon_building_lighthouse
Lighthouse
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_building_shipyard
Description
+25% combat experience for all naval units trained in this city. Bonus Production equal to the adjacency bonus of the Harbor district.
Historical Context
The earliest known dockyards – dating c. 2400 BC - have been found in the ruins of Lothal in the state of Gujarat, India. Naupactus means “shipyard” in Greek; it is not surprising that that ancient city was known for building warships. Every nation with pretentions of being an empire had its shipyards. Ships were one of the first things to be mass produced; centuries before the wondrous Industrial Revolution, the Arsenal in Venice was able to produce a merchant or war ship in a day, using pre-manufactured and standardized parts on an assembly line. With the advent of iron and steel vessels, shipyards became more like factories than ever, with massive drydocks to build the greatest ocean-going vessels ever … but it took more than a day. At the sprawling Harland & Wolff shipyard in Belfast, the RMS Titanic was laid down in March 1909 but not launched until May 1911, with nearly a year still until completion and its fateful maiden voyage.

Traits

+1 Food
Bonus Production equal to the adjacency Gold bonus of its district.
+1 Citizen slot
+1 Great Admiral point per turn.

Requirements

District
icon_district_harbor
Harbor
Technology
icon_tech_mass_production
Mass Production
Building
icon_building_lighthouse
Lighthouse
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Maintenance Cost
Base Cost: 1 Gold
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