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Introduction

Aerodrome

Campus

City Center

Commercial Hub

Diplomatic Quarter

Chancery

Consulate

Encampment

Entertainment Complex

Government Plaza

Harbor

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Theater Square

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Chancery
Description
+3 Influence Points per turn. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy.
Historical Context
A collection of consulates and embassies is termed a chancery. Here, diplomats gather to work out treaties and arrange deals… and (more likely than not) rub shoulders with spies. A chancery provides a centralized place to observe and monitor foreign agents within the country, to improve relations (and to try and figure out what other countries might be up to). It is larger and more exhaustive than a consulate.
PortraitSquare
icon_civilization_unknown

Requirements

District
icon_civilization_unknown
Diplomatic Quarter
Civic
icon_civic_diplomatic_service
Diplomatic Service
Building
icon_civilization_unknown
Consulate
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Maintenance Cost
Base Cost: 2 Gold
PortraitSquare
icon_civilization_unknown
Description
+3 Influence Points per turn. When this civilization captures or kills an enemy Spy, receive 50 Science for every level of the enemy Spy.
Historical Context
A collection of consulates and embassies is termed a chancery. Here, diplomats gather to work out treaties and arrange deals… and (more likely than not) rub shoulders with spies. A chancery provides a centralized place to observe and monitor foreign agents within the country, to improve relations (and to try and figure out what other countries might be up to). It is larger and more exhaustive than a consulate.

Requirements

District
icon_civilization_unknown
Diplomatic Quarter
Civic
icon_civic_diplomatic_service
Diplomatic Service
Building
icon_civilization_unknown
Consulate
Production Cost
Base Cost: 290 Production
Purchase Cost
Base Cost: 1160 Gold
Maintenance Cost
Base Cost: 2 Gold
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