Modes
Apocalypse
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Gathering Storm
Consumable Resources
Power
Environmental Effects
Global Temperature
Grievances
World Congress
Diplomatic Victory
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Grievances are diplomatic penalties that you accumulate through hostile acts or by acting against the wishes of the other civilizations in the game. Each civilization keeps track of its
Grievances with each other civilization, and takes them into account when deciding how favorably to view other civilizations and their diplomatic options. When another civilization has high
Grievances against you, cities they founded are less loyal to you, they are less likely to act favorably toward you, and third-party civilizations may consider you a warmonger if you continue to grieve other civilizations.
Grievances are generated in one large sum as the result of a single action, but possessing enemy cities generates a certain amount every turn. During times of peace between civilizations, their
Grievances tend toward zero turn by turn.
Grievances decay quickly in early Eras, but the rate of decay slows as the Eras advance.
Grievances are most often generated when declaring war or capturing enemy cities. Using a Casus Belli will mitigate some of the
Grievances generated by your actions during the war. Denouncing a civilization will generate
Grievances against you. Eliminating a city-state generates
Grievances against you from all other civilizations that have met that city-state. If you ignore or deny a Request from another civilization, the other civilization gets
Grievances against you; however, if you Promise to follow a Request and then break your promise, that will generate even higher levels of
Grievances.
Grievances with third parties that have a relationship with the civilization that is angry with you. For example, if you do something that gives America
Grievances against you, and America has an Alliance with England, then you will also generate a percentage of those
Grievances with England.
Grievances are diplomatic penalties that you accumulate through hostile acts or by acting against the wishes of the other civilizations in the game. Each civilization keeps track of its
Grievances with each other civilization, and takes them into account when deciding how favorably to view other civilizations and their diplomatic options. When another civilization has high
Grievances against you, cities they founded are less loyal to you, they are less likely to act favorably toward you, and third-party civilizations may consider you a warmonger if you continue to grieve other civilizations.
Grievances are generated in one large sum as the result of a single action, but possessing enemy cities generates a certain amount every turn. During times of peace between civilizations, their
Grievances tend toward zero turn by turn.
Grievances decay quickly in early Eras, but the rate of decay slows as the Eras advance.
Grievances are most often generated when declaring war or capturing enemy cities. Using a Casus Belli will mitigate some of the
Grievances generated by your actions during the war. Denouncing a civilization will generate
Grievances against you. Eliminating a city-state generates
Grievances against you from all other civilizations that have met that city-state. If you ignore or deny a Request from another civilization, the other civilization gets
Grievances against you; however, if you Promise to follow a Request and then break your promise, that will generate even higher levels of
Grievances.
Grievances with third parties that have a relationship with the civilization that is angry with you. For example, if you do something that gives America
Grievances against you, and America has an Alliance with England, then you will also generate a percentage of those
Grievances with England.