Modes
Apocalypse
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Gathering Storm
Consumable Resources
Power
Environmental Effects
Global Temperature
Grievances
World Congress
Diplomatic Victory
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Food and
Production yield after the eruption. Wonders are not affected by eruptions.
Science to the tile. The standard Aqueduct and Roman Bath grant +1
Amenity when placed adjacent to a Geothermal Fissure. The Hungarian Thermal Bath grant +2
Amenities and +3
Tourism. The Geothermal Power Plant improvement must be constructed over a Geothermal Fissure.
Food or
Production yield.
Food yield.
Food or
Production yield.
Food or
Production yield.
1 meter
2 meters
3 meters
Not affected by coastal flooding.
Power without causing significant global warming, there is a chance that a Nuclear Accident may occur as the Power Plant ages.
Power without problems for a number of turns. As it ages, the chances that a Nuclear Accident will occur increase. You can protect yourself from this by performing maintenance on the Nuclear Power Plant as a project in the home city.
Food.
Food yield of a tile by 1. In addition, any Farms, Camps, Plantations, Pastures, and the Mekewap, Outback Station, and Cahokia Mound improvements built in the affected areas will be pillaged. There is a chance that the most severe Droughts will entirely remove these improvements!
Food yield during a Drought, but will still have Improvements pillaged by the Drought.
Food yield. Over the next 3 turns, it regrows until it returns to its normal state, at which point it also boosts the tile's
Production yield.
Power Plant buildings, and may damage advanced units and improvements,
Power related buildings, Campus Districts, Industrial Zone Districts, and Spaceport Districts.
Food and
Production yield after the eruption. Wonders are not affected by eruptions.
Science to the tile. The standard Aqueduct and Roman Bath grant +1
Amenity when placed adjacent to a Geothermal Fissure. The Hungarian Thermal Bath grant +2
Amenities and +3
Tourism. The Geothermal Power Plant improvement must be constructed over a Geothermal Fissure.
Food or
Production yield.
Food yield.
Food or
Production yield.
Food or
Production yield.
1 meter
2 meters
3 meters
Not affected by coastal flooding.
Power without causing significant global warming, there is a chance that a Nuclear Accident may occur as the Power Plant ages.
Power without problems for a number of turns. As it ages, the chances that a Nuclear Accident will occur increase. You can protect yourself from this by performing maintenance on the Nuclear Power Plant as a project in the home city.
Food.
Food yield of a tile by 1. In addition, any Farms, Camps, Plantations, Pastures, and the Mekewap, Outback Station, and Cahokia Mound improvements built in the affected areas will be pillaged. There is a chance that the most severe Droughts will entirely remove these improvements!
Food yield during a Drought, but will still have Improvements pillaged by the Drought.
Food yield. Over the next 3 turns, it regrows until it returns to its normal state, at which point it also boosts the tile's
Production yield.
Power Plant buildings, and may damage advanced units and improvements,
Power related buildings, Campus Districts, Industrial Zone Districts, and Spaceport Districts.