Modes
Apocalypse
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Gathering Storm
Consumable Resources
Power
Environmental Effects
Global Temperature
Grievances
World Congress
Diplomatic Victory
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


The Owls of Minerva are a secret group of high-placed and wealthy individuals. They focus on government, trade, and espionage. Attempt contact by sending
Envoys to City-States where you currently have no
Envoys.
The Hermetic Order is a society of unorthodox scientists and alchemists. Their work focuses on science, great people, and resources. Attempt contact by discovering Natural Wonders.
The Voidsingers are a nihilistic cult of dark elder gods. They focus on religion, relics, and (dis)loyalty. Attempt contact by investigating Tribal Villages.
The Sanguine Pact share an unhealthy appetite for blood. They focus on building a strong military. Attempt contact by capturing Barbarian Camps.
Secret level of diplomatic visibility on another player will automatically make contact with that player's Society. Once you do make contact with a Society, you will be able to see which other leaders are members by visiting the Diplomacy screen, even if you do not join it.
Governor with powerful bonuses, which you do not need to assign to a city. To become a full-fledged member of the Society, appoint the corresponding Governor. Once you become a member of a Society, you are locked into that Society for the rest of the game.
Governor has four promotions, unlocked sequentially. Unlike normal Governor promotions, a promotion's effect is not revealed until the previous promotion is earned. (If you prefer not to be surprised, keep reading the Civilopedia.)
The Owls of Minerva are a secret group of high-placed and wealthy individuals. They focus on government, trade, and espionage. Attempt contact by sending
Envoys to City-States where you currently have no
Envoys.
The Hermetic Order is a society of unorthodox scientists and alchemists. Their work focuses on science, great people, and resources. Attempt contact by discovering Natural Wonders.
The Voidsingers are a nihilistic cult of dark elder gods. They focus on religion, relics, and (dis)loyalty. Attempt contact by investigating Tribal Villages.
The Sanguine Pact share an unhealthy appetite for blood. They focus on building a strong military. Attempt contact by capturing Barbarian Camps.
Secret level of diplomatic visibility on another player will automatically make contact with that player's Society. Once you do make contact with a Society, you will be able to see which other leaders are members by visiting the Diplomacy screen, even if you do not join it.
Governor with powerful bonuses, which you do not need to assign to a city. To become a full-fledged member of the Society, appoint the corresponding Governor. Once you become a member of a Society, you are locked into that Society for the rest of the game.
Governor has four promotions, unlocked sequentially. Unlike normal Governor promotions, a promotion's effect is not revealed until the previous promotion is earned. (If you prefer not to be surprised, keep reading the Civilopedia.)