Concepts
Civilizations/Leaders
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Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Bombard

Catapult

Cavalry

Conquistador

Cossack

Crossbowman

Crouching Tiger

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Hwacha

Hypaspist

Immortal

Impi

Infantry

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Trebuchet

Vampire

Varu

Voi Chiến

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Trebuchet
Description
Medieval era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.
Historical Context
Artillery can be understood as a process of tossing bigger and bigger rocks at people. And for that, the trebuchet was the ultimate rock-tosser, at least until the widespread use of gunpowder. A catapult uses tension within a series of ropes and arms, but a trebuchet uses a lever and the force of gravity. The concept is pretty simple: a weight on one end and a sling on the other carrying its payload of stones (or even rotting carcasses to spread disease, or incendiaries to start fires). When the weight is allowed to drop, it swings the other end of the arm up and over, whipping the missile towards the target. A simple design, but one that required knowledge of levers and basic physics to perfect.

The trebuchet was used in siege warfare in Europe in the 1100s until the advent of gunpowder, and in Asia were used occasionally in addition to smaller, more mobile “crouching tiger” siege weapons. Trebuchets, being large and unwieldy, were usually built close to the site of siege, making armies lighter but making the process of besieging a castle a lot more work.
PortraitSquare
icon_civilization_unknown

Traits

Upgrades To
icon_unit_bombard
Bombard
Upgrade From
icon_unit_catapult
Catapult
Promotion Class: Siege
icon_moves
2
Movement Points
icon_strength
35
Melee Strength
icon_bombard
45
Bombard Strength
icon_range
2
Range

Requirements

Technology
icon_tech_military_engineering
Military Engineering
Production Cost
Base Cost: 200 Production
Purchase Cost
Base Cost: 800 Gold
Maintenance Cost
Base Cost: 3 Gold
PortraitSquare
icon_civilization_unknown
Description
Medieval era siege unit, ideal for attacking cities. Cannot move and attack on the same turn unless they've earned the Expert Crew promotion.
Historical Context
Artillery can be understood as a process of tossing bigger and bigger rocks at people. And for that, the trebuchet was the ultimate rock-tosser, at least until the widespread use of gunpowder. A catapult uses tension within a series of ropes and arms, but a trebuchet uses a lever and the force of gravity. The concept is pretty simple: a weight on one end and a sling on the other carrying its payload of stones (or even rotting carcasses to spread disease, or incendiaries to start fires). When the weight is allowed to drop, it swings the other end of the arm up and over, whipping the missile towards the target. A simple design, but one that required knowledge of levers and basic physics to perfect.

The trebuchet was used in siege warfare in Europe in the 1100s until the advent of gunpowder, and in Asia were used occasionally in addition to smaller, more mobile “crouching tiger” siege weapons. Trebuchets, being large and unwieldy, were usually built close to the site of siege, making armies lighter but making the process of besieging a castle a lot more work.

Traits

Upgrades To
icon_unit_bombard
Bombard
Upgrade From
icon_unit_catapult
Catapult
Promotion Class: Siege
icon_moves
2
Movement Points
icon_strength
35
Melee Strength
icon_bombard
45
Bombard Strength
icon_range
2
Range

Requirements

Technology
icon_tech_military_engineering
Military Engineering
Production Cost
Base Cost: 200 Production
Purchase Cost
Base Cost: 800 Gold
Maintenance Cost
Base Cost: 3 Gold
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