Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Bombard

Catapult

Cavalry

Conquistador

Cossack

Crossbowman

Crouching Tiger

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Hwacha

Hypaspist

Immortal

Impi

Infantry

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Trebuchet

Vampire

Varu

Voi Chiến

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Hoplite
Description
Greek unique Ancient era anti-cavalry unit that replaces the Spearman. +10 Combat Strength if there is at least one adjacent Hoplite unit.
Historical Context
Give a bunch of citizen-soldiers ten-foot iron-headed spears (called doru), put them in a tight formation shoulder-to-shoulder, and the hoplite phalanx appears. In the 8th or 7th century BC, the Greek city-states first began to raise hoplite units – composed of those “free” citizens who could afford the bronze armor and the doru – for fighting among themselves. As the Persians found out, hoplite phalanxes were pretty effective against others as well. Although enemy archers might pick off a few (most of the arrows of the time were too light to penetrate the bronzewear of the Greeks), a phalanx of hoplites could generally sweep everything from the field in front of them; the greatest threat came from exposing their flanks, or losing formation moving over rough ground. The hoplite-phalanx survived for almost 400 years, through the age of Alexander the Great still dominant, until it came up against the Roman legion, faster afoot, more flexible in formation, and more adept with their short swords once they slipped past those unwieldy spears.
PortraitSquare
icon_unit_greek_hoplite

Traits

Unique To
icon_civilization_greece
Greece
Upgrades To
icon_unit_pikeman
Pikeman
icon_unit_zulu_impi
Impi
Promotion Class: Anti Cavalry
icon_moves
2
Movement Points
icon_strength
28
Melee Strength

Requirements

Technology
icon_tech_bronze_working
Bronze Working
Production Cost
Base Cost: 65 Production
Purchase Cost
Base Cost: 260 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_unit_greek_hoplite
Description
Greek unique Ancient era anti-cavalry unit that replaces the Spearman. +10 Combat Strength if there is at least one adjacent Hoplite unit.
Historical Context
Give a bunch of citizen-soldiers ten-foot iron-headed spears (called doru), put them in a tight formation shoulder-to-shoulder, and the hoplite phalanx appears. In the 8th or 7th century BC, the Greek city-states first began to raise hoplite units – composed of those “free” citizens who could afford the bronze armor and the doru – for fighting among themselves. As the Persians found out, hoplite phalanxes were pretty effective against others as well. Although enemy archers might pick off a few (most of the arrows of the time were too light to penetrate the bronzewear of the Greeks), a phalanx of hoplites could generally sweep everything from the field in front of them; the greatest threat came from exposing their flanks, or losing formation moving over rough ground. The hoplite-phalanx survived for almost 400 years, through the age of Alexander the Great still dominant, until it came up against the Roman legion, faster afoot, more flexible in formation, and more adept with their short swords once they slipped past those unwieldy spears.

Traits

Unique To
icon_civilization_greece
Greece
Upgrades To
icon_unit_pikeman
Pikeman
icon_unit_zulu_impi
Impi
Promotion Class: Anti Cavalry
icon_moves
2
Movement Points
icon_strength
28
Melee Strength

Requirements

Technology
icon_tech_bronze_working
Bronze Working
Production Cost
Base Cost: 65 Production
Purchase Cost
Base Cost: 260 Gold
Maintenance Cost
Base Cost: 1 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy