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Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Bombard

Catapult

Cavalry

Conquistador

Cossack

Crossbowman

Crouching Tiger

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Hwacha

Hypaspist

Immortal

Impi

Infantry

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Trebuchet

Vampire

Varu

Voi Chiến

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Modern AT
Description
Information era counter to cavalry class units.
Historical Context
World War I carried the warning that tanks (once the kinks were worked out) would come to dominate the 20th Century battlefield. The German blitzkrieg operations in the early months of World War II proved that. While anti-tank guns were all well-and-good for stopping enemy armor, on the fluid battlefields of that war the poor grunts needed something more immediate than waiting for the AT guns to arrive, set up, and start firing. Thus the evolution of MPATS (man-portable anti-tank systems). By the end of the first “war to end war” anti-tank rifles were in use. But it became a race between better armor and better MPATS. The second war brought better AT rifles, rocket-propelled grenades (RPGs), bazookas, and panzerschreck, recoilless rifles, and eventually (after the war) man-portable anti-tank missiles such as the American Javelin and Russian Kornet. The battlefield suddenly became a dangerous place for those armored behemoths.
PortraitSquare
icon_unit_modern_at

Traits

Upgrade From
icon_unit_at_crew
AT Crew
Promotion Class: Anti Cavalry
icon_moves
3
Movement Points
icon_strength
85
Melee Strength

Requirements

Technology
icon_tech_composites
Composites
Production Cost
Base Cost: 580 Production
Purchase Cost
Base Cost: 2320 Gold
Maintenance Cost
Base Cost: 8 Gold
PortraitSquare
icon_unit_modern_at
Description
Information era counter to cavalry class units.
Historical Context
World War I carried the warning that tanks (once the kinks were worked out) would come to dominate the 20th Century battlefield. The German blitzkrieg operations in the early months of World War II proved that. While anti-tank guns were all well-and-good for stopping enemy armor, on the fluid battlefields of that war the poor grunts needed something more immediate than waiting for the AT guns to arrive, set up, and start firing. Thus the evolution of MPATS (man-portable anti-tank systems). By the end of the first “war to end war” anti-tank rifles were in use. But it became a race between better armor and better MPATS. The second war brought better AT rifles, rocket-propelled grenades (RPGs), bazookas, and panzerschreck, recoilless rifles, and eventually (after the war) man-portable anti-tank missiles such as the American Javelin and Russian Kornet. The battlefield suddenly became a dangerous place for those armored behemoths.

Traits

Upgrade From
icon_unit_at_crew
AT Crew
Promotion Class: Anti Cavalry
icon_moves
3
Movement Points
icon_strength
85
Melee Strength

Requirements

Technology
icon_tech_composites
Composites
Production Cost
Base Cost: 580 Production
Purchase Cost
Base Cost: 2320 Gold
Maintenance Cost
Base Cost: 8 Gold
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