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Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Bombard

Catapult

Cavalry

Conquistador

Cossack

Crossbowman

Crouching Tiger

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Hwacha

Hypaspist

Immortal

Impi

Infantry

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Trebuchet

Vampire

Varu

Voi Chiến

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Infantry
Description
Modern era melee unit.
Historical Context
As the first half of the 20th Century moved forward, two of the most destructive wars in civilization, marked by remarkable advancements in the technology of killing each other, occurred. Through it all, the infantryman marched into battle, grimly facing every horror – machine guns, mines, gas, strafing and bombing from the air, and all the rest out of Pandora’s Box – that the greatest scientists of the age could invent. The task of the foot soldiers hadn’t changed much since the spearmen and swordsmen of antiquity: take and/or hold whatever ground the generals decided was important. But the infantryman’s own bag of tricks became ever more lethal, with magazine-fed rifles, automatic pistols, submachine guns, flamethrowers, grenades and all sorts of other clever devices. Since armor didn’t stop such, it was discarded for mobility and camouflage. By the end of WW2, infantry could hold their own against most any threat … provided enough of them survived.
PortraitSquare
icon_unit_infantry

Traits

Upgrades To
icon_unit_mechanized_infantry
Mechanized Infantry
Upgrade From
icon_civilization_unknown
Line Infantry
icon_unit_english_redcoat
Redcoat
icon_unit_french_garde_imperiale
Garde Impériale
Promotion Class: Melee
icon_moves
2
Movement Points
icon_strength
75
Melee Strength

Requirements

Technology
icon_tech_replaceable_parts
Replaceable Parts
Production Cost
Base Cost: 430 Production
Purchase Cost
Base Cost: 1720 Gold
Maintenance Cost
Base Cost: 6 Gold
PortraitSquare
icon_unit_infantry
Description
Modern era melee unit.
Historical Context
As the first half of the 20th Century moved forward, two of the most destructive wars in civilization, marked by remarkable advancements in the technology of killing each other, occurred. Through it all, the infantryman marched into battle, grimly facing every horror – machine guns, mines, gas, strafing and bombing from the air, and all the rest out of Pandora’s Box – that the greatest scientists of the age could invent. The task of the foot soldiers hadn’t changed much since the spearmen and swordsmen of antiquity: take and/or hold whatever ground the generals decided was important. But the infantryman’s own bag of tricks became ever more lethal, with magazine-fed rifles, automatic pistols, submachine guns, flamethrowers, grenades and all sorts of other clever devices. Since armor didn’t stop such, it was discarded for mobility and camouflage. By the end of WW2, infantry could hold their own against most any threat … provided enough of them survived.

Traits

Upgrades To
icon_unit_mechanized_infantry
Mechanized Infantry
Upgrade From
icon_civilization_unknown
Line Infantry
icon_unit_english_redcoat
Redcoat
icon_unit_french_garde_imperiale
Garde Impériale
Promotion Class: Melee
icon_moves
2
Movement Points
icon_strength
75
Melee Strength

Requirements

Technology
icon_tech_replaceable_parts
Replaceable Parts
Production Cost
Base Cost: 430 Production
Purchase Cost
Base Cost: 1720 Gold
Maintenance Cost
Base Cost: 6 Gold
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