Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

Bombard

Catapult

Cavalry

Conquistador

Cossack

Crossbowman

Crouching Tiger

Digger

Domrey

Eagle Warrior

Field Cannon

Gaesatae

Garde Impériale

Heavy Chariot

Helicopter

Hetairoi

Highlander

Hoplite

Horseman

Hul'che

Hwacha

Hypaspist

Immortal

Impi

Infantry

Keshig

Khevsur

Knight

Legion

Line Infantry

Llanero

Machine Gun

Malón Raider

Mamluk

Man-At-Arms

Maryannu Chariot Archer

Mechanized Infantry

Modern Armor

Modern AT

Musketman

Ngao Mbeba

Nihang

Okihtcitaw

Oromo Cavalry

Pike and Shot

Pikeman

Pítati Archer

Questing Knight

Ranger

Redcoat

Rocket Artillery

Rough Rider

Sabum Kibittum

Saka Horse Archer

Samurai

Scout

Slinger

Spearman

Spec Ops

Swordsman

Tagma

Tank

Trebuchet

Vampire

Varu

Voi Chiến

War-Cart

Warrior

Warrior Monk

Winged Hussar

Zombie

Naval Combat

Support

Heroes

Archer
Description
First Ancient era ranged unit with a Range of 2.
Historical Context
Another hunting tool that proved very effective for killing other people, the bow as a weapon was perhaps first used in the Paleolithic Era. Archery was likely developed in several places more-or-less simultaneously, and except for Australia, it was used on every continent by all sorts of people. Until the advent of gunpowder, and even after in some cases, it was the primary light projectile weapon. Not much good for melee though; therefore archers were usually integrated or protected by heavier infantry, the first combined-arms formations in the history of warfare. Over centuries, archers became more specialized, eventually requiring years to become experts at their craft. But most civilizations had elite archery units that could dominate a battlefield under the proper conditions – such as against mired heavy knights at Agincourt, or bare-chested berserkers at Stamford Bridge, or the misguided troopers of the Seventh Cavalry at the Little Big Horn.
PortraitSquare
icon_unit_archer

Traits

Upgrades To
icon_unit_crossbowman
Crossbowman
icon_civilization_unknown
Voi Chiến
Upgrade From
icon_unit_slinger
Slinger
Promotion Class: Ranged
icon_moves
2
Movement Points
icon_strength
15
Melee Strength
icon_ranged_strength
25
Ranged Strength
icon_range
2
Range

Requirements

Technology
icon_tech_archery
Archery
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
Maintenance Cost
Base Cost: 1 Gold
PortraitSquare
icon_unit_archer
Description
First Ancient era ranged unit with a Range of 2.
Historical Context
Another hunting tool that proved very effective for killing other people, the bow as a weapon was perhaps first used in the Paleolithic Era. Archery was likely developed in several places more-or-less simultaneously, and except for Australia, it was used on every continent by all sorts of people. Until the advent of gunpowder, and even after in some cases, it was the primary light projectile weapon. Not much good for melee though; therefore archers were usually integrated or protected by heavier infantry, the first combined-arms formations in the history of warfare. Over centuries, archers became more specialized, eventually requiring years to become experts at their craft. But most civilizations had elite archery units that could dominate a battlefield under the proper conditions – such as against mired heavy knights at Agincourt, or bare-chested berserkers at Stamford Bridge, or the misguided troopers of the Seventh Cavalry at the Little Big Horn.

Traits

Upgrades To
icon_unit_crossbowman
Crossbowman
icon_civilization_unknown
Voi Chiến
Upgrade From
icon_unit_slinger
Slinger
Promotion Class: Ranged
icon_moves
2
Movement Points
icon_strength
15
Melee Strength
icon_ranged_strength
25
Ranged Strength
icon_range
2
Range

Requirements

Technology
icon_tech_archery
Archery
Production Cost
Base Cost: 60 Production
Purchase Cost
Base Cost: 240 Gold
Maintenance Cost
Base Cost: 1 Gold
Language
Choose Ruleset
Get it on App StoreGet it on Google Play
CopyrightPrivacy Policy