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Introduction

Air Combat

Civilian

Land Combat

Archer

Artillery

AT Crew

Barbarian Horse Archer

Barbarian Horseman

Berserker

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Conquistador

Cossack

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Infantry

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Maryannu Chariot Archer

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Musketman

Ngao Mbeba

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Okihtcitaw

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Saka Horse Archer

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Naval Combat

Support

Heroes

Cossack
Description
Russian unique Industrial era unit that replaces Cavalry. Stronger than Cavalry, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Can move after attacking if Movement points remain.
Historical Context
The kazaki were members of semi-democratic, semi-nomadic, semi-militaristic communities along the steppe-shores of the Dnieper, Don, Ural, Volga and other rivers cutting across the Ukraine. It isn’t clear when these Slavs started settling in the region after the collapse of the Khazar kingdom, but it is likely after the Mongol tide receded, so perhaps late 13th Century AD. A mixture of horse barbarians and “civilized” peoples, by the 1600s the Cossacks were a loose confederation of tribes and independent communes. Internal politics notwithstanding – and the various Cossack hosts fought among themselves as much as against their neighbors – they became a force to be reckoned with, light cavalry par excellence. In time, early 17th Century or so, some of the hosts took service with the growing Russian kingdom to the north, providing a buffer against the Crimean Tatars and Ottomans to the south. The Cossacks would thereafter figure in every war the Russians fought, until virtually annihilated by Stalin following WW2.
PortraitSquare
icon_unit_russian_cossack

Traits

Unique To
icon_civilization_russia
Russia
Upgrades To
icon_unit_helicopter
Helicopter
Upgrade From
icon_unit_horseman
Horseman
Promotion Class: Light Cavalry
icon_moves
5
Movement Points
icon_strength
67
Melee Strength

Requirements

Technology
icon_tech_military_science
Military Science
Production Cost
Base Cost: 340 Production
Purchase Cost
Base Cost: 1360 Gold
Maintenance Cost
Base Cost: 5 Gold
PortraitSquare
icon_unit_russian_cossack
Description
Russian unique Industrial era unit that replaces Cavalry. Stronger than Cavalry, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Can move after attacking if Movement points remain.
Historical Context
The kazaki were members of semi-democratic, semi-nomadic, semi-militaristic communities along the steppe-shores of the Dnieper, Don, Ural, Volga and other rivers cutting across the Ukraine. It isn’t clear when these Slavs started settling in the region after the collapse of the Khazar kingdom, but it is likely after the Mongol tide receded, so perhaps late 13th Century AD. A mixture of horse barbarians and “civilized” peoples, by the 1600s the Cossacks were a loose confederation of tribes and independent communes. Internal politics notwithstanding – and the various Cossack hosts fought among themselves as much as against their neighbors – they became a force to be reckoned with, light cavalry par excellence. In time, early 17th Century or so, some of the hosts took service with the growing Russian kingdom to the north, providing a buffer against the Crimean Tatars and Ottomans to the south. The Cossacks would thereafter figure in every war the Russians fought, until virtually annihilated by Stalin following WW2.

Traits

Unique To
icon_civilization_russia
Russia
Upgrades To
icon_unit_helicopter
Helicopter
Upgrade From
icon_unit_horseman
Horseman
Promotion Class: Light Cavalry
icon_moves
5
Movement Points
icon_strength
67
Melee Strength

Requirements

Technology
icon_tech_military_science
Military Science
Production Cost
Base Cost: 340 Production
Purchase Cost
Base Cost: 1360 Gold
Maintenance Cost
Base Cost: 5 Gold
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