Modes
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Warmongering
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Food,
Production, etc.), and some provide other special bonuses to a civilization. They appear in certain hexes. Some are visible at the start of the game, while others require the acquisition of specific technologies before you can see them. To utilize a resource, it must be within your civilization's borders and you must construct the appropriate "improvement" in that hex. There are three types of resources: Bonus, Luxury, and Strategic.
Food,
Gold, or
Production output of a hex. Bonus resources cannot be traded to other civilizations. These resources can be "harvested" by Builders to remove the resource and provide an immediate, one-time sum of
Food or
Production to the city that owns the hex.
Amenities and provide a small bonus to the hex's yield output. Only one source of a specific Luxury resource provides
Amenities.
Food,
Production, etc.), and some provide other special bonuses to a civilization. They appear in certain hexes. Some are visible at the start of the game, while others require the acquisition of specific technologies before you can see them. To utilize a resource, it must be within your civilization's borders and you must construct the appropriate "improvement" in that hex. There are three types of resources: Bonus, Luxury, and Strategic.
Food,
Gold, or
Production output of a hex. Bonus resources cannot be traded to other civilizations. These resources can be "harvested" by Builders to remove the resource and provide an immediate, one-time sum of
Food or
Production to the city that owns the hex.
Amenities and provide a small bonus to the hex's yield output. Only one source of a specific Luxury resource provides
Amenities.