Concepts
Civilizations/Leaders
City-States
Districts
Buildings
Wonders and Projects
Units
Unit Promotions
Great People
Technologies
Civics
Governments and Policies
Religions
Terrains and Features
Resources
Improvements and Routes
Governors
Historic Moments

Modes

Rise and Fall

Cities

The World

Combat

Air Combat

Unit Movement

Science and Technology

Culture and Civics

Gold and the Economy

Faith and Religion

Diplomacy

City-States

Trade

Governments and Policies

Nukes

Tourism

Victory and Defeat

Teams

Introduction
Introduction
Great People are the artists, merchants, engineers, scientists, generals, and admirals who can, singlehandedly, change the course of a civilization. There are nine types of Great People: Great Artists, Great Writers, Great Musicians, Great Engineers, Great Merchants, Great Scientists, Great Prophets, Great Admirals, and Great Generals.
Introduction
Great People are the artists, merchants, engineers, scientists, generals, and admirals who can, singlehandedly, change the course of a civilization. There are nine types of Great People: Great Artists, Great Writers, Great Musicians, Great Engineers, Great Merchants, Great Scientists, Great Prophets, Great Admirals, and Great Generals.
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