Modes
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Nukes
Tourism
Victory and Defeat
Teams


Great People can be earned by generating enough of the right type of points. They are visible to all players, and they are visibly competed for between all players. Only major civilizations can earn
Great People, not Barbarians or city-states. Each type of
Great Person has its own points which are tracked separately.
Great Scientist Points cannot count as
Great Artist Points, and so on. The number of points needed to earn a particular
Great Person depends on that
Great Person’s era. A Renaissance-era
Great Scientist will cost much less
Great Scientist Points than a Modern-era one. The points come from a variety of sources.
Great Person type. This is the slow but steady source of points. Districts also allow a city to use
Production towards projects which, when completed, contribute
Great Person points.
Gold or
Faith to patronize a Great Person, earning that person instantly. The patronage cost is based on how many more
Great Person points the player would need to recruit that person normally.
Great Person, such as when there are no
Great Prophets left, those unneeded points are converted into 1
Faith per point.
Great People can be earned by generating enough of the right type of points. They are visible to all players, and they are visibly competed for between all players. Only major civilizations can earn
Great People, not Barbarians or city-states. Each type of
Great Person has its own points which are tracked separately.
Great Scientist Points cannot count as
Great Artist Points, and so on. The number of points needed to earn a particular
Great Person depends on that
Great Person’s era. A Renaissance-era
Great Scientist will cost much less
Great Scientist Points than a Modern-era one. The points come from a variety of sources.
Great Person type. This is the slow but steady source of points. Districts also allow a city to use
Production towards projects which, when completed, contribute
Great Person points.
Gold or
Faith to patronize a Great Person, earning that person instantly. The patronage cost is based on how many more
Great Person points the player would need to recruit that person normally.
Great Person, such as when there are no
Great Prophets left, those unneeded points are converted into 1
Faith per point.