Modes
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Warmongering
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Citizens, which involve working a district tile instead of a normal tile. As a general rule, specialists are a good way to get yields otherwise hard to find on normal tiles, but the city needs a solid support base of
Food to support them in the long term. Specialists are also particularly useful when a city grows large later in the game, and has more
Population than there are normal tiles to work. There are different types of specialists, each with different effects. All specialist types except the generic
Citizen have a limit on how many assignments there can be in a city. This limit is determined by the number of buildings in the district associated with that specialist type. Check the building's page to see if they add to the district additional
Citizens yields.
Science.
Faith.
Production and +2
Gold.
Food and +2
Gold.
Gold.
Production.
Culture.
Citizens, which involve working a district tile instead of a normal tile. As a general rule, specialists are a good way to get yields otherwise hard to find on normal tiles, but the city needs a solid support base of
Food to support them in the long term. Specialists are also particularly useful when a city grows large later in the game, and has more
Population than there are normal tiles to work. There are different types of specialists, each with different effects. All specialist types except the generic
Citizen have a limit on how many assignments there can be in a city. This limit is determined by the number of buildings in the district associated with that specialist type. Check the building's page to see if they add to the district additional
Citizens yields.
Science.
Faith.
Production and +2
Gold.
Food and +2
Gold.
Gold.
Production.
Culture.