Modes
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Warmongering
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Level 1:
Trade Routes between allies grant additional
Science.
Level 2: Allies share 1 Tech Boost every 30 turns (on Standard Speed).
Level 3: Gives bonus
Science when studying the same technology as your ally or one that your ally has completed, and while your ally is researching a tech you have completed.
Level 1: Allies do not exert Loyalty pressure on each other, and
Trade Routes between allies grant additional
Culture.
Level 2: When your cities have
Trade Routes with your ally, gain additional
Great Person points in the origin cities based off of the districts in those cities.
Level 3: You gain a portion of your ally’s
Tourism and
Culture from cities.
Level 1: Allies gain bonus
Combat Strength against civilizations on whom both allies have declared war.
Level 2: Allies share visibility and gain bonus
Production toward military units when either ally is at war.
Level 3: Units start with a bonus promotion.
Level 1: Ally cities do not exert Religious pressure on each other, and
Trade Routes between allies grant additional
Faith.
Level 2: Allies gain
religious Combat Strength against Religions not founded by either ally.
Level 3: You gain Faith based on the number of your
Citizens following your ally’s Religion, and bonus Religious Pressure in cities with no followers of your ally's Religion.
Level 1:
Trade Routes between allies grant additional
Gold.
Level 2: Gain an
Envoy point for every City-State with your Ally as Suzerain.
Level 3: Allies share the Suzerain bonus of all city-states of which they are Suzerain.
Level 1:
Trade Routes between allies grant additional
Science.
Level 2: Allies share 1 Tech Boost every 30 turns (on Standard Speed).
Level 3: Gives bonus
Science when studying the same technology as your ally or one that your ally has completed, and while your ally is researching a tech you have completed.
Level 1: Allies do not exert Loyalty pressure on each other, and
Trade Routes between allies grant additional
Culture.
Level 2: When your cities have
Trade Routes with your ally, gain additional
Great Person points in the origin cities based off of the districts in those cities.
Level 3: You gain a portion of your ally’s
Tourism and
Culture from cities.
Level 1: Allies gain bonus
Combat Strength against civilizations on whom both allies have declared war.
Level 2: Allies share visibility and gain bonus
Production toward military units when either ally is at war.
Level 3: Units start with a bonus promotion.
Level 1: Ally cities do not exert Religious pressure on each other, and
Trade Routes between allies grant additional
Faith.
Level 2: Allies gain
religious Combat Strength against Religions not founded by either ally.
Level 3: You gain Faith based on the number of your
Citizens following your ally’s Religion, and bonus Religious Pressure in cities with no followers of your ally's Religion.
Level 1:
Trade Routes between allies grant additional
Gold.
Level 2: Gain an
Envoy point for every City-State with your Ally as Suzerain.
Level 3: Allies share the Suzerain bonus of all city-states of which they are Suzerain.