Modes
Heroes & Legends
Industries, Monopolies & Corporations
Secret Societies
Tech and Civic Shuffle Mode
Dramatic Ages
Zombie Defense
Barbarian Clans
Flatland Clan
Woodland Clan
Hills Clan
Rover Clan
Jungle Clan
Chariot Clan
Seafaring Clan
Rise and Fall
Historic Moments
Golden and Dark Ages
Dedications
Loyalty
Governors
Alliances
Emergencies
Free Cities
Cities
Introduction
How to Build Cities
Where to Construct Cities
Growth
Food
Housing
Water
Districts
Neighborhoods and Appeal
Buildings
Wonders
The Palace
Citizens
Happiness
Amenity Sources
Specialists
Combat
Introduction
Declaring War
War Weariness
Warmongering
Ending a War
Unit Combat Statistics
Line of Sight
Combat Bonuses
Experience and Promotions
City Combat
Conquering a City
Formations
Pillaging
Faith and Religion
Introduction
Earning Faith
Pantheons
Great Prophets
Founding Your Religion
Religious Units and Pressure
Theological Combat
Diplomacy
Introduction
Diplomacy with Civilizations
Diplomatic Relationships
Trade, Demand, and Discuss
Delegations and Embassies
Open Borders
Defensive Pact
Joint War
Territory
Casus Belli
Agendas
Diplomatic Visibility and Gossip
Spies and Espionage
Tourism
Introduction
Great Works, Relics, and Artifacts
Themes and Theming
Seaside Resorts
National Parks
Cultural Dominance


Citizens "work" the land, harvesting
Food,
Gold,
Production,
Science, and many other yields from the tiles.
Citizens can work tiles that are within three tiles' distance from the city and that are within your civilization's borders. As your city grows, it automatically assigns its
Citizens to work the lands around it. It seeks to provide a balanced amount of
Food,
Production, and
Gold. You may order a city's
Citizens to work other tiles – for example, if you want a certain city to concentrate on generating
Gold, or
Production, select the Manage Citizens icon in the City Selection Panel to choose specific tiles for your
Citizens to work.
Citizens "work" the land, harvesting
Food,
Gold,
Production,
Science, and many other yields from the tiles.
Citizens can work tiles that are within three tiles' distance from the city and that are within your civilization's borders. As your city grows, it automatically assigns its
Citizens to work the lands around it. It seeks to provide a balanced amount of
Food,
Production, and
Gold. You may order a city's
Citizens to work other tiles – for example, if you want a certain city to concentrate on generating
Gold, or
Production, select the Manage Citizens icon in the City Selection Panel to choose specific tiles for your
Citizens to work.