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Neighborhoods and Appeal

Neighborhoods and Appeal
Neighborhoods are a special district that allows a city to house more Population and is affected by Appeal. The term “Appeal” is used to describe a special form of adjacency bonus that just applies to Neighborhoods, and also will affect the Culture Victory’s Tourism system through National Parks and Seaside Resorts.

Breathtaking Neighborhoods provide 6 Housing.

Charming Neighborhoods provide 5 Housing.

Average Neighborhoods provide 4 Housing.

Uninviting Neighborhoods provide 3 Housing.

Disgusting Neighborhoods provide 2 Housing.

Finally, Appeal also affects the ability to place National Parks and Seaside Resorts.

A tile's Appeal can be viewed in its tooltip and is affected by the following:

+4: if the tile is on a Mountain.

+2: Each adjacent Natural Wonder

+1: Each adjacent Holy Site, Theater Square, Entertainment Complex, or wonder

+1: Each adjacent Mountain, Coast, Woods or Oasis

+1: If the tile is on a River or Lake

+1: Each Château and Sphinx.

-1: Each adjacent Industrial Zone, Encampment, Airport or Spaceport

-1: Each adjacent Rainforest, Marsh or Floodplain

-1: Each adjacent pillaged tile

-1: Each adjacent Mine, Quarry, Oil Well, Offshore Oil Rig, and Airstrip
Neighborhoods and Appeal
Neighborhoods are a special district that allows a city to house more Population and is affected by Appeal. The term “Appeal” is used to describe a special form of adjacency bonus that just applies to Neighborhoods, and also will affect the Culture Victory’s Tourism system through National Parks and Seaside Resorts.

Breathtaking Neighborhoods provide 6 Housing.

Charming Neighborhoods provide 5 Housing.

Average Neighborhoods provide 4 Housing.

Uninviting Neighborhoods provide 3 Housing.

Disgusting Neighborhoods provide 2 Housing.

Finally, Appeal also affects the ability to place National Parks and Seaside Resorts.

A tile's Appeal can be viewed in its tooltip and is affected by the following:

+4: if the tile is on a Mountain.

+2: Each adjacent Natural Wonder

+1: Each adjacent Holy Site, Theater Square, Entertainment Complex, or wonder

+1: Each adjacent Mountain, Coast, Woods or Oasis

+1: If the tile is on a River or Lake

+1: Each Château and Sphinx.

-1: Each adjacent Industrial Zone, Encampment, Airport or Spaceport

-1: Each adjacent Rainforest, Marsh or Floodplain

-1: Each adjacent pillaged tile

-1: Each adjacent Mine, Quarry, Oil Well, Offshore Oil Rig, and Airstrip
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