Modes
Rise and Fall
Cities
The World
Combat
Air Combat
Unit Movement
Science and Technology
Culture and Civics
Gold and the Economy
Faith and Religion
Diplomacy
City-States
Trade
Governments and Policies
Nukes
Tourism
Victory and Defeat
Teams


Great Person individual has a different effect, inspired by history. Most effects are strongly linked to a particular era of play, and are not optimal for use outside of that time. The effects fall into two broad categories, Passive Effects and Action Effects.
Great Person is spawned on the map. These are mostly found on Great Generals and Great Admirals.
Great Person by using a “charge” at a certain location. The number of charges, the type of location needed, and the effect activated will vary based on the individual. Most individuals only have 1 charge and can only activate at a district matching its type (ex. most
Great Scientists have 1 charge and must use it at a Campus). Like other charge-based units, the individual will disappear when all charges are depleted.
Great Person individual has a different effect, inspired by history. Most effects are strongly linked to a particular era of play, and are not optimal for use outside of that time. The effects fall into two broad categories, Passive Effects and Action Effects.
Great Person is spawned on the map. These are mostly found on Great Generals and Great Admirals.
Great Person by using a “charge” at a certain location. The number of charges, the type of location needed, and the effect activated will vary based on the individual. Most individuals only have 1 charge and can only activate at a district matching its type (ex. most
Great Scientists have 1 charge and must use it at a Campus). Like other charge-based units, the individual will disappear when all charges are depleted.